Quietnuke_

Ukraine
Moderator Streamer Player Viewer
217 matches tracked 71 matches in 30 days
ELO ▼ 112
1,928
30-day peak: 2,117
Rank EU
#293,561
Ukraine #11,942 in Ukraine

How does Quietnuke_ play?

Rating 1.16 (from 80 matches) K/R 0.74 ADR 81.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 80 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 25%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.02+0.01 · Ø 1.01 better than 55%
Pistol kills per match 2.5
Zeus kills1 in 217 matches
Knife kills 3 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.3%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 95%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 93%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 20x 4K, 6 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 71%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.18, Rating +0.46, ADR +18.3
= Stayed the same
Headshots at 44%
▼ Got worse
Win rate −9 pp, ELO −244

Oct to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.86 (at the start 0.68). Well above the average (0.73).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −209 ELO
41 matches · 37% win rate
On Mirage −76 ELO
42 matches · 40% win rate
Between 12:00 and 18:00 −79 ELO, win rate 39%
On Fridays −26 ELO, win rate 39%

Quietnuke_ loses the most ELO on Dust 2: −209 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 56 · Inferno
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
50% right on the average
0.73 right on the average
80.6 better than 52%
1.24 better than 97%
44% of 87 duels better than 12%
67% of 6 situations better than 97%
Mirage42
40% better than 17%
0.80 better than 80%
88.2 better than 86%
1.26 better than 97%
52% of 79 duels better than 59%
30% of 10 situations better than 30%
Dust 241
37% better than 9%
0.73 right on the average
81.0 better than 54%
1.08 better than 70%
51% of 93 duels right on the average
36% of 11 situations better than 44%
Anubis40
60% better than 78%
0.68 better than 23%
77.1 better than 31%
1.04-
57% of 54 duels better than 81%
50% of 4 situations better than 81%
Cache13
38% -
0.82 -
83.2 -
1.16-
58% of 45 duels -
25% of 4 situations -
Inferno11
27% -
0.77 -
81.7 -
1.32-
40% of 15 duels -
100% of 1 situations -
Nuke9
44% -
0.73 -
75.6 -
1.13-
25% of 8 duels -
0% of 1 situations -
Overpass7
29% -
0.59 -
65.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Quietnuke_ plays

Across 217 matches Quietnuke_ averages K/R 0.74 and ADR 81.0; the rating across the 80 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 93% of level 9 players. Most room to improve: Headshot rate at 44%, better than only 25% of level 9 players. Averages 16.5 kills per match with 44% headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 41 of 80 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 75 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: October 2026 at 1.22. Quietnuke_ loses the most ELO on Dust 2 (−209 ELO, win rate 37%). Things go best on Anubis (+292 ELO, win rate 60%). Match no. 4 of the day goes best: 56% win rate, +148 ELO. Improved over the last three months: K/R +0.18, Rating +0.46, ADR +18.3. Got weaker: Win rate −9 pp, ELO −244. Unchanged in recent months: Headshots at 44%. Last 30 days: 71 matches, win rate 38%, net ELO −257.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.