zZCar1os

Romania
Streamer Player
182 matches tracked 46 matches in 30 days
ELO ▼ 64
1,510
30-day peak: 1,668
Rank EU
#619,057
Romania #9,027 in Romania

How does zZCar1os play?

Rating 1.02 (from 175 matches) K/R 0.50 ADR 54.6 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Strength
Last one alive

3.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 3.7+2.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.99).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.05+0.06 · Ø 0.99 better than 74%
Pistol kills per match 2.7 from the last 152
Knife kills 3 in 152 matches

Impact

Average
Damage and big rounds

3.6 MVPs per match and so well above the average (2.2).

2K rounds 7.2%−6.0 pp · Ø 13.2% better than 1%
3K rounds 2.1%−1.8 pp · Ø 3.9% better than 1%
MVPs per match 3.6+1.4 · Ø 2.2 better than 99%
4Ks and aces 25x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 48% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 13%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 38%
Deaths per round 48%−25 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.26, ADR +30.0, Headshots +2 pp, ELO +121
= Stayed the same
Win rate at 59%
▼ Got worse
Rating −0.22

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.63 (at the start 0.37). Clearly below the average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +22 ELO, win rate 49%
On Fridays −18 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.44 · Dust 2

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 63%
0.71 better than 42%
79.4 better than 47%
1.02 better than 55%
40% of 119 duels better than 7%
39% of 28 situations better than 55%
Dust 233
48% better than 41%
0.69 better than 35%
75.4 better than 26%
1.00 right on the average
53% of 107 duels better than 67%
30% of 30 situations better than 30%
Anubis28
57% better than 70%
0.79 better than 84%
83.1 better than 69%
1.14 better than 91%
64% of 64 duels better than 97%
30% of 20 situations better than 30%
Ancient12
42% -
0.63 -
75.1 -
0.87-
50% of 30 duels -
43% of 7 situations -
Inferno12
67% -
0.67 -
72.3 -
1.01-
48% of 29 duels -
22% of 9 situations -
Nuke11
73% -
0.78 -
75.7 -
1.09-
71% of 28 duels -
27% of 15 situations -
Cache8
38% -
0.79 -
83.4 -
1.10-
55% of 22 duels -
17% of 12 situations -
Faceitaimdeagle4
75% -
0.53 -
62.4 -
0.88-
53% of 103 duels -
53% of 103 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zZCar1os plays

Across 182 matches zZCar1os averages K/R 0.50 and ADR 54.6; the rating across the 175 rated matches is 1.02. Biggest strength: Deaths per round at just 48% (lower is better), better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 54.6, better than only 1% of level 7 players. Averages 14.4 kills per match with 46% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 59 of 152 matches the rating was 1.10 or higher (39%), in 56 it was below 0.90. In 146 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. Things go best on Mirage (+64 ELO, win rate 53%). Improved over the last three months: K/R +0.26, ADR +30.0, Headshots +2 pp, ELO +121. Got weaker: Rating −0.22. Unchanged in recent months: Win rate at 59%. Last 30 days: 46 matches, win rate 54%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.