zxcvdemon

Russia
Streamer
57 matches tracked

How does zxcvdemon play?

Rating 0.90 (from 36 matches) K/R 0.69 ADR 74.6 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 6% very weak below 0.75 39%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 7

Compared with 955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 50%+1 pp · Ø 49% better than 52%

Clutch

Weakness
Last one alive

3% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 3%−18 pp · Ø 21% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.98).

Headshot rate 45%−1 pp · Ø 46% better than 45%
AWP share of kills 28%+17 pp · Ø 11% better than 96%
K/D 0.95−0.03 · Ø 0.98 better than 34%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (12.9%).

2K rounds 10.8%−2.1 pp · Ø 12.9% better than 7%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 13%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 7x 4K, 2 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−10 pp · Ø 36% better than 6%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 3%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 26%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +111
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.09, ADR −7.3, Win rate −9 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.66 (at the start 0.75). Slightly below the average (0.71).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −93 ELO
22 matches · 27% win rate
Between 12:00 and 18:00 −21 ELO, win rate 33%

zxcvdemon loses the most ELO in match 1 of the day: −93 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Highest rating in a match: 1.49 · Anubis
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.75 -
77.5 -
0.88-
51% of 55 duels -
0% of 2 situations -
Dust 213
23% -
0.57 -
66.1 -
0.83-
46% of 39 duels -
40% of 5 situations -
Ancient10
40% -
0.76 -
80.0 -
0.88-
42% of 31 duels -
33% of 3 situations -
Anubis7
43% -
0.61 -
69.3 -
0.88-
46% of 26 duels -
50% of 2 situations -
Inferno5
60% -
0.72 -
76.9 -
0.91-
46% of 26 duels -
50% of 2 situations -
Nuke5
40% -
0.78 -
82.3 -
1.15-
65% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zxcvdemon plays

Across 57 matches zxcvdemon averages K/R 0.69 and ADR 74.6; the rating across the 36 rated matches is 0.90. Biggest strength: Rounds with first kill at 13%, better than 89% of level 7 players. Most room to improve: Utility damage per round at 1.6, better than only 3% of level 7 players. Averages 14.6 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 11 of 36 matches the rating was 1.10 or higher (31%), in 16 it was below 0.90. In 36 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 0.92. zxcvdemon loses the most ELO in match 1 of the day (−93 ELO, win rate 27%). Improved over the last three months: ELO +111. Got weaker: K/R −0.09, ADR −7.3, Win rate −9 pp. Unchanged in recent months: Headshots at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.