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ztadzzz

Canada
Streamer

486 followers 14 streams in 30 days 1 avg. viewers last live on Nov 11, 2026

331 matches tracked 26 matches in 30 days

How does ztadzzz play?

Rating 1.07 (from 188 matches) K/R 0.77 ADR 84.1 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 188 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.08+0.04 · Ø 1.04 better than 64%
Pistol kills per match 3.4
Knife kills 7 in 331 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 51%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 45x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −6.1, ELO −255

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −274 ELO
46 matches · 43% win rate
On Anubis −210 ELO
21 matches · 29% win rate
Between 12:00 and 18:00 −265 ELO, win rate 31%
On Mondays −228 ELO, win rate 42%

ztadzzz loses the most ELO from match 5 of the day: −274 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Longest win streak: 13 wins in a row · Mirage
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.82 · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
55% better than 61%
0.81 better than 78%
86.4 better than 75%
1.13 better than 78%
54% of 262 duels better than 66%
56% of 39 situations better than 90%
Dust 281
51% better than 47%
0.73 better than 47%
80.3 better than 48%
0.97 better than 28%
49% of 162 duels better than 37%
48% of 25 situations better than 76%
Ancient42
48% better than 36%
0.78 better than 66%
85.2 better than 66%
1.05 better than 54%
56% of 126 duels better than 73%
55% of 20 situations better than 86%
Inferno28
39% better than 10%
0.80 better than 69%
85.9 better than 64%
1.09 better than 58%
54% of 76 duels right on the average
21% of 14 situations better than 12%
Nuke23
52% better than 39%
0.83 better than 83%
89.3 better than 85%
1.26-
57% of 54 duels better than 73%
55% of 11 situations better than 85%
Anubis21
29% better than 3%
0.69 better than 22%
78.3 better than 32%
1.00-
55% of 53 duels better than 68%
17% of 6 situations better than 9%
Cache14
36% -
0.76 -
77.6 -
1.06-
59% of 54 duels -
33% of 6 situations -
Overpass6
33% -
0.84 -
93.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ztadzzz plays

Across 331 matches ztadzzz averages K/R 0.77 and ADR 84.1; the rating across the 188 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 57% headshots. The strongest map is Mirage with a 55% win rate in 116 matches. In 78 of 188 matches the rating was 1.10 or higher (41%), in 74 it was below 0.90. In 141 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: August 2026 at 1.21. ztadzzz loses the most ELO from match 5 of the day (−274 ELO, win rate 43%). Things go best in match 1 of the day (+149 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +149 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Got weaker: K/R −0.04, ADR −6.1, ELO −255. Last 30 days: 26 matches, win rate 35%, net ELO −291.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.