Zoowix666

Japan
Viewer
On FACEIT since 2023 200 matches tracked 39 matches in 30 days

How does Zoowix666 play?

Rating 1.22 K/R 0.86 ADR 88.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 200 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 36% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 2.9
Knife kills 1 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 29x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +762
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −6.3, Headshots −5 pp

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.81
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.91. Last 3 months: 0.84 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
25 matches · 48% win rate
In match 3 of the day −10 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 −192 ELO, win rate 35%
On Saturdays −129 ELO, win rate 43%

Zoowix666 loses the most ELO on Ancient: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 46 · Ancient
  5. Highest rating in a match: 2.32 · Inferno

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 61%
0.85 better than 89%
85.7 better than 72%
1.19 better than 89%
60% of 257 duels better than 91%
36% of 44 situations better than 46%
Dust 234
47% better than 36%
0.82 better than 82%
87.7 better than 80%
1.15 better than 82%
59% of 116 duels better than 87%
26% of 27 situations better than 18%
Ancient25
48% better than 37%
0.92 better than 98%
88.9 better than 82%
1.31 better than 98%
62% of 65 duels better than 95%
30% of 20 situations better than 32%
Anubis25
52% right on the average
0.83 better than 86%
89.5 better than 86%
1.14 better than 81%
58% of 93 duels better than 83%
33% of 18 situations better than 34%
Nuke19
74% better than 96%
0.93 better than 97%
94.2 better than 92%
1.34 better than 98%
59% of 58 duels better than 83%
27% of 15 situations better than 19%
Inferno15
60% better than 73%
0.97 better than 99%
92.6 better than 88%
1.43 better than 99%
68% of 37 duels better than 99%
17% of 6 situations better than 8%
Cache11
36% -
0.79 -
81.1 -
1.14-
55% of 38 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zoowix666 plays

Across 200 matches Zoowix666 averages K/R 0.86, ADR 88.0 and a rating of 1.22. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 61% headshots. The strongest map is Nuke with a 74% win rate in 19 matches. In 124 of 200 matches the rating was 1.10 or higher (62%), in 36 it was below 0.90. In 130 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: August 2026 at 1.30. Zoowix666 loses the most ELO on Ancient (−27 ELO, win rate 48%). Things go best on Mirage (+248 ELO, win rate 54%). Improved over the last three months: Win rate +12 pp, ELO +762. Got weaker: K/R −0.05, Rating −0.08, ADR −6.3, Headshots −5 pp. Last 30 days: 39 matches, win rate 54%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.