How does ZonaCSs play?

Rating 0.94 (from 20 matches) K/R 0.74 ADR 78.3 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 5% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 3.3
Knife kills 3 in 126 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

MVPs per match 2.5+0.2 · Ø 2.3 better than 75%

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether ZonaCSs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 123 before.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.76.

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −257 ELO
26 matches · 27% win rate
With CHRONOMAX on the team no ELO value
50 matches · 38% win rate
On Fridays ±0 ELO, win rate 40%

ZonaCSs loses the most ELO in match 3 of the day: −257 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Reached level 10 · Mirage
  5. Most kills in a match: 33 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
55% better than 67%
0.78 better than 76%
81.9 better than 58%
0.92-
52% of 27 duels better than 59%
20% of 5 situations better than 9%
Mirage34
56% better than 71%
0.71 better than 40%
75.1 better than 25%
1.04-
50% of 22 duels better than 47%
100% of 1 situations better than 99%
Anubis13
62% -
0.69 -
76.9 -
0.90-
45% of 20 duels -
0% of 1 situations -
Ancient10
50% -
0.83 -
85.8 -
1.17-
17% of 6 duels -
0% of 2 situations -
Cache10
20% -
0.68 -
74.4 -
-
-
-
Inferno9
22% -
0.73 -
71.5 -
0.76-
50% of 4 duels -
-
Nuke7
43% -
0.74 -
77.2 -
0.87-
36% of 11 duels -
0% of 1 situations -
Overpass5
40% -
0.81 -
86.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ZonaCSs plays

Across 126 matches ZonaCSs averages K/R 0.74 and ADR 78.3; the rating across the 20 rated matches is 0.94. Biggest strength: Headshot rate at 62%, better than 98% of level 9 players. Most room to improve: Rating at 0.94, better than only 19% of level 9 players. Averages 16.5 kills per match with 62% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 7 of 20 matches the rating was 1.10 or higher (35%), in 10 it was below 0.90. Best month by rating: June 2026 at 0.92. ZonaCSs loses the most ELO in match 3 of the day (−257 ELO, win rate 27%). Things go best on Dust 2 (+172 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +156 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.