zoiceLIVE

Poland
Streamer
190 matches tracked 63 matches in 30 days
ELO ▲ 318
2,116
30-day peak: 2,116
Rank EU
#177,640
Poland #9,924 in Poland

How does zoiceLIVE play?

Rating 1.11 K/R 0.77 ADR 84.1 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 190 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 2.7
Knife kills 2 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 73%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 8 aces in 173 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether zoiceLIVE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 173 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: May 2026 with 0.83.

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −21 ELO
37 matches · 43% win rate
In match 4 of the day +4 ELO
24 matches · 38% win rate
Between 12:00 and 18:00 −82 ELO, win rate 40%
On Saturdays −107 ELO, win rate 32%

zoiceLIVE loses the most ELO on Ancient: −21 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.10 · Ancient
  5. Most kills in a match: 41 · Ancient

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 31%
0.77 better than 67%
84.5 better than 69%
1.09 better than 72%
53% of 158 duels better than 62%
37% of 51 situations better than 49%
Anubis44
52% better than 46%
0.77 better than 67%
84.4 better than 70%
1.13 better than 80%
57% of 126 duels better than 82%
45% of 31 situations better than 68%
Ancient37
43% better than 22%
0.85 better than 91%
92.6 better than 92%
1.20 better than 92%
59% of 165 duels better than 85%
43% of 30 situations better than 65%
Dust 224
50% right on the average
0.69 better than 28%
75.3 better than 22%
0.99 better than 39%
55% of 86 duels better than 71%
50% of 12 situations better than 81%
Nuke17
71% better than 93%
0.75 better than 52%
81.5 better than 56%
1.13 better than 72%
58% of 59 duels better than 78%
29% of 7 situations better than 29%
Inferno11
36% -
0.75 -
78.9 -
1.05-
41% of 54 duels -
45% of 11 situations -
Cache5
60% -
0.75 -
82.6 -
1.10-
53% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zoiceLIVE plays

Across 190 matches zoiceLIVE averages K/R 0.77, ADR 84.1 and a rating of 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 87 of 190 matches the rating was 1.10 or higher (46%), in 56 it was below 0.90. In 173 matches with detailed stats: 36 4Ks and 8 aces. Best month by rating: October 2026 at 1.19. zoiceLIVE loses the most ELO on Ancient (−21 ELO, win rate 43%). Things go best in match 1 of the day (+264 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +264 ELO. Last 30 days: 63 matches, win rate 59%, net ELO +343.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.