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Zkuryo_V

Poland
Moderator Streamer Player Viewer
On FACEIT since 2025 221 matches tracked 47 matches in 30 days

How does Zkuryo_V play?

Rating 0.92 K/R 0.68 ADR 75.1 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 5

Compared with 1,310 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 48%−1 pp · Ø 49% better than 38%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 26%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 34%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 21%
AWP share of kills 20%+9 pp · Ø 11% better than 82%
K/D 0.90−0.06 · Ø 0.96 better than 26%
Pistol kills per match 2.5
Knife kills 37 in 221 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 37%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 47%
MVPs per match 2.0−0.2 · Ø 2.2 better than 37%
4Ks and aces 24x 4K, 4 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.6 · Ø 3.9 better than 37%
Enemies flashed per round 0.27+0.03 · Ø 0.24 better than 63%
Deaths per round 76%+3 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.0, Win rate +9 pp, ELO +386
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.66). Just below the average (0.71).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
28 matches · 46% win rate
On Inferno −30 ELO
31 matches · 45% win rate
Between 12:00 and 18:00 −91 ELO, win rate 46%
On Sundays −326 ELO, win rate 33%

Zkuryo_V loses the most ELO on Dust 2: −44 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 40 · Inferno
  3. Highest rating in a match: 2.04 · Inferno
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis52
56% better than 70%
0.71 right on the average
80.1 better than 54%
0.94 better than 35%
50% of 249 duels better than 48%
28% of 18 situations better than 33%
Nuke39
54% better than 53%
0.68 better than 30%
75.1 better than 31%
0.94 better than 32%
51% of 181 duels right on the average
35% of 17 situations better than 36%
Mirage38
53% better than 65%
0.69 better than 39%
77.0 better than 43%
0.92 better than 29%
48% of 248 duels better than 39%
53% of 17 situations better than 85%
Inferno31
45% better than 29%
0.70 better than 49%
73.4 better than 29%
0.97 better than 48%
51% of 171 duels better than 56%
29% of 17 situations better than 25%
Dust 228
46% better than 36%
0.65 better than 22%
71.7 better than 19%
0.88 better than 17%
41% of 135 duels better than 10%
20% of 10 situations better than 12%
Ancient20
50% right on the average
0.66 better than 29%
72.0 better than 19%
0.91 better than 33%
42% of 106 duels better than 19%
14% of 7 situations better than 7%
Cache9
56% -
0.53 -
59.9 -
0.72-
29% of 41 duels -
25% of 4 situations -
Vertigo3
33% -
0.86 -
95.9 -
1.23-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zkuryo_V plays

Across 221 matches Zkuryo_V averages K/R 0.68, ADR 75.1 and a rating of 0.92. Biggest strength: Rounds with first kill at 12%, better than 80% of level 5 players. Most room to improve: Deaths per round at 76%, better than only 20% of level 5 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Anubis with a 56% win rate in 52 matches. In 59 of 221 matches the rating was 1.10 or higher (27%), in 113 it was below 0.90. In 171 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. Zkuryo_V loses the most ELO on Dust 2 (−44 ELO, win rate 46%). Things go best on Anubis (+180 ELO, win rate 56%). Match no. 4 of the day goes best: 57% win rate, +116 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.0, Win rate +9 pp, ELO +386. Got weaker: Headshots −2 pp. Last 30 days: 47 matches, win rate 55%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.