zevsdying

Japan
Player

59 followers 7 streams in 30 days 1 avg. viewers last live on Oct 30, 2026

243 matches tracked 29 matches in 30 days
ELO ▼ 89
2,246
30-day peak: 2,361
Rank EU
#121,774
Japan #3,367 in Japan

How does zevsdying play?

Rating 1.15 K/R 0.80 ADR 83.1 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 243 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 3.0
Knife kills 3 in 243 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 87%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 39x 4K, 6 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 21%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.11, ADR +7.9, ELO +120
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
74 matches · 45% win rate
In match 4 of the day +28 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 +191 ELO, win rate 46%
On Wednesdays +97 ELO, win rate 41%

zevsdying loses the most ELO on Dust 2: −113 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.63 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
45% better than 28%
0.79 better than 74%
81.5 better than 56%
1.15 better than 84%
55% of 280 duels better than 73%
29% of 48 situations better than 24%
Anubis55
60% better than 82%
0.81 better than 82%
84.3 better than 71%
1.16 better than 87%
62% of 219 duels better than 94%
46% of 35 situations better than 72%
Mirage54
54% better than 62%
0.82 better than 83%
86.4 better than 77%
1.17 better than 87%
54% of 207 duels better than 69%
31% of 39 situations better than 30%
Ancient48
54% better than 61%
0.79 better than 73%
80.5 better than 47%
1.13 better than 81%
60% of 218 duels better than 91%
38% of 32 situations right on the average
Nuke5
40% -
0.73 -
77.7 -
1.02-
53% of 17 duels -
40% of 5 situations -
Cache4
50% -
0.89 -
94.1 -
1.28-
75% of 8 duels -
100% of 2 situations -
Inferno3
67% -
0.75 -
72.8 -
1.03-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zevsdying plays

Across 243 matches zevsdying averages K/R 0.80, ADR 83.1 and a rating of 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Anubis with a 60% win rate in 55 matches. In 125 of 243 matches the rating was 1.10 or higher (51%), in 57 it was below 0.90. In 198 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: August 2026 at 1.21. zevsdying loses the most ELO on Dust 2 (−113 ELO, win rate 45%). Things go best on Anubis (+314 ELO, win rate 60%). Match no. 1 of the day goes best: 58% win rate, +104 ELO. Improved over the last three months: K/R +0.11, Rating +0.11, ADR +7.9, ELO +120. Got weaker: Headshots −4 pp, Win rate −8 pp. Last 30 days: 29 matches, win rate 45%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.