zetceecs2

Mongolia
Player
367 matches tracked 13 matches in 30 days
ELO ▼ 102
1,677
30-day peak: 1,782
Rank SEA ▼ 6,727 places
#14,545
Mongolia #4,505 in Mongolia
30 days · prev. #7,818 · best #7,818

How does zetceecs2 play?

Rating 1.08 (from 241 matches) K/R 0.77 ADR 80.6 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 241 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 46%−1 pp · Ø 47% better than 43%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.0
Knife kills 15 in 367 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 86%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 45x 4K, 4 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 7%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, ELO +190
= Stayed the same
Rating at 1.09, ADR at 82.3, Headshots at 47%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −209 ELO
79 matches · 42% win rate
In match 4 of the day −202 ELO
47 matches · 40% win rate
Between 0:00 and 6:00 −339 ELO, win rate 35%
On Mondays −126 ELO, win rate 40%

zetceecs2 loses the most ELO in match 1 of the day: −209 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.07 · Ancient
  3. Most kills in a match: 50 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
49% better than 42%
0.79 better than 76%
82.5 better than 62%
1.14 better than 85%
52% of 251 duels better than 57%
33% of 84 situations better than 37%
Dust 299
47% better than 40%
0.71 better than 41%
77.9 better than 38%
1.00 better than 45%
55% of 227 duels better than 76%
34% of 38 situations better than 40%
Ancient49
53% better than 59%
0.77 better than 67%
79.6 better than 39%
1.02 better than 55%
43% of 90 duels better than 12%
50% of 26 situations better than 80%
Anubis38
50% right on the average
0.80 better than 85%
82.7 better than 63%
1.14 better than 88%
60% of 101 duels better than 91%
25% of 32 situations better than 19%
Inferno23
39% better than 14%
0.73 better than 64%
76.1 better than 38%
1.02 better than 60%
42% of 48 duels better than 14%
44% of 16 situations better than 68%
Nuke18
56% right on the average
0.80 better than 70%
83.5 better than 60%
1.11-
53% of 40 duels better than 60%
0% of 2 situations better than 1%
Cache7
57% -
0.72 -
77.3 -
0.97-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zetceecs2 plays

Across 367 matches zetceecs2 averages K/R 0.77 and ADR 80.6; the rating across the 241 rated matches is 1.08. Biggest strength: Rating at 1.08, better than 79% of level 8 players. Most room to improve: Utility damage per round at 2.1, better than only 7% of level 8 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 112 of 241 matches the rating was 1.10 or higher (46%), in 83 it was below 0.90. In 211 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. zetceecs2 loses the most ELO in match 1 of the day (−209 ELO, win rate 42%). Things go best in match 3 of the day (+220 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +220 ELO. Improved over the last three months: K/R +0.06, ELO +190. Unchanged in recent months: Rating at 1.09, ADR at 82.3, Headshots at 47%, Win rate at 50%. Last 30 days: 13 matches, win rate 31%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.