How does zen23_12 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.77).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94.
Damage per round (ADR)
Best month: September 2026 with 81.6. Last 3 months: 80.5 (at the start 81.0).
Share of headshot kills
Best month: May 2026 with 55%. Last 3 months: 50% (at the start 55%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 49% (at the start 48%).
Best month: September 2026 with 1,244. Last 3 months: 1,200 (at the start 1,173).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 105 matches, each row based on 20+ matches.Where does the ELO go?
zen23_12 loses the most ELO in match 2 of the day: −202 ELO, 37% wins
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Highest rating in a match: 1.33 · Mirage
- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 46 · Mirage
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How zen23_12 plays
Across 105 matches zen23_12 averages K/R 0.76 and ADR 80.8; the rating across the 15 rated matches is 0.93. Biggest strength: Headshot rate at 53%. That is better than 91% of players on level 5. Most room to improve: Utility with impact at 30%. That is better than only 23% of players on level 5. On average 17.5 kills per match, 53% of them headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 5 of 15 matches the rating was 1.10 or higher (33%), in 8 it was below 0.90. In 37 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 0.94. zen23_12 loses the most ELO in match 2 of the day (−202 ELO, win rate 37%). Things go best in match 1 of the day (+218 ELO, win rate 58%). Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.5, Win rate at 49%, ELO at 1,200. Last 30 days: 11 matches, win rate 55%, ELO balance +30.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.