zeksibabygoat

South Korea
Streamer Player

1,196 followers 24 streams in 30 days 1 avg. viewers last live on Nov 1, 2026

443 matches tracked 165 matches in 30 days
ELO ▼ 62
2,149
30-day peak: 2,314
Rank EU
#162,358
South Korea #2,216 in South Korea

How does zeksibabygoat play?

Rating 0.98 (from 346 matches) K/R 0.74 ADR 85.3 from 443 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 346 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.02−0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.9
Knife kills 16 in 443 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 28%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 20%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 51x 4K, 4 aces in 324 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.6+3.3 · Ø 4.3 better than 97%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +455
= Stayed the same
Headshots at 46%, Win rate at 51%
▼ Got worse
K/R −0.17, Rating −0.14, ADR −19.0

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.69 (at the start 0.86). Clearly below the average (0.74).

Patterns

From the last 443 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −262 ELO
58 matches · 41% win rate
On Anubis −206 ELO
87 matches · 47% win rate
On Tuesdays −461 ELO, win rate 38%

zeksibabygoat loses the most ELO in match 4 of the day: −262 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Vertigo
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.16 · Anubis
  4. Recorded match no. 250 · Inferno
  5. Reached level 10 · Ancient

Maps in detail

from the last 443 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
48% better than 39%
0.70 better than 34%
80.3 better than 51%
0.97 better than 32%
48% of 276 duels better than 33%
38% of 48 situations right on the average
Ancient107
55% better than 63%
0.80 better than 77%
92.5 better than 94%
1.00 better than 41%
50% of 327 duels better than 43%
43% of 37 situations better than 63%
Anubis87
47% better than 36%
0.71 better than 38%
83.5 better than 68%
0.97 better than 31%
49% of 317 duels better than 37%
39% of 36 situations better than 53%
Dust 237
57% better than 71%
0.65 better than 12%
75.5 better than 25%
0.90 better than 12%
41% of 113 duels better than 7%
44% of 18 situations better than 67%
Nuke36
53% better than 43%
0.80 better than 66%
93.5 better than 90%
1.05 right on the average
42% of 102 duels better than 8%
40% of 15 situations better than 55%
Cache30
57% -
0.70 -
80.5 -
0.92-
31% of 52 duels -
27% of 11 situations -
Inferno26
38% better than 7%
0.72 better than 44%
81.4 better than 58%
0.97 better than 29%
53% of 94 duels better than 54%
27% of 15 situations better than 27%
Overpass5
60% -
0.91 -
100.8 -
1.01-
33% of 6 duels -
100% of 2 situations -
Vertigo5
60% -
1.02 -
110.8 -
1.37-
59% of 29 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeksibabygoat plays

Across 443 matches zeksibabygoat averages K/R 0.74 and ADR 85.3; the rating across the 346 rated matches is 0.98. Biggest strength: Utility damage per round at 7.6, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 57% win rate in 37 matches. In 116 of 346 matches the rating was 1.10 or higher (34%), in 151 it was below 0.90. In 324 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: June 2026 at 1.31. zeksibabygoat loses the most ELO in match 4 of the day (−262 ELO, win rate 41%). Things go best in match 1 of the day (+496 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +496 ELO. Improved over the last three months: ELO +455. Got weaker: K/R −0.17, Rating −0.14, ADR −19.0. Unchanged in recent months: Headshots at 46%, Win rate at 51%. Last 30 days: 165 matches, win rate 50%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.