zeksibabygoat

South Korea
Streamer Player

1,196 followers 24 streams in 30 days 1 avg. viewers last live on Oct 31, 2026

427 matches tracked 159 matches in 30 days
ELO ▲ 16
2,048
30-day peak: 2,314
Rank EU
#216,693
South Korea #2,877 in South Korea

How does zeksibabygoat play?

Rating 0.98 (from 330 matches) K/R 0.74 ADR 85.3 from 427 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 330 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.9
Knife kills 16 in 427 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 49x 4K, 3 aces in 308 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 98%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +354
= Stayed the same
Headshots at 47%, Win rate at 51%
▼ Got worse
K/R −0.17, Rating −0.14, ADR −18.5

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.69 (at the start 0.86). Clearly below the average (0.74).

Patterns

From the last 427 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −225 ELO
55 matches · 42% win rate
On Anubis −169 ELO
84 matches · 48% win rate
On Tuesdays −461 ELO, win rate 38%

zeksibabygoat loses the most ELO in match 4 of the day: −225 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Vertigo
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.16 · Anubis
  4. Recorded match no. 250 · Inferno
  5. Reached level 10 · Ancient

Maps in detail

from the last 427 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient104
54% better than 58%
0.80 better than 79%
92.5 better than 92%
0.99 better than 38%
50% of 317 duels better than 42%
45% of 33 situations better than 72%
Mirage103
48% better than 39%
0.70 better than 32%
80.4 better than 50%
0.97 better than 32%
48% of 253 duels better than 32%
40% of 45 situations better than 59%
Anubis84
48% better than 36%
0.71 better than 34%
83.6 better than 67%
0.96 better than 24%
50% of 299 duels better than 44%
36% of 33 situations better than 44%
Dust 236
58% better than 75%
0.64 better than 9%
75.3 better than 22%
0.90 better than 10%
41% of 112 duels better than 8%
44% of 18 situations better than 68%
Nuke35
51% better than 34%
0.80 better than 73%
93.8 better than 92%
1.05 better than 53%
42% of 99 duels better than 6%
46% of 13 situations better than 67%
Cache30
57% -
0.70 -
80.5 -
0.92-
31% of 52 duels -
27% of 11 situations -
Inferno26
38% better than 10%
0.72 better than 36%
81.4 better than 48%
0.97 better than 23%
53% of 94 duels better than 46%
27% of 15 situations better than 22%
Overpass5
60% -
0.91 -
100.8 -
1.01-
33% of 6 duels -
100% of 2 situations -
Vertigo4
50% -
0.98 -
107.9 -
1.35-
58% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeksibabygoat plays

Across 427 matches zeksibabygoat averages K/R 0.74 and ADR 85.3; the rating across the 330 rated matches is 0.98. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 58% win rate in 36 matches. In 110 of 330 matches the rating was 1.10 or higher (33%), in 145 it was below 0.90. In 308 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: June 2026 at 1.31. zeksibabygoat loses the most ELO in match 4 of the day (−225 ELO, win rate 42%). Things go best in match 1 of the day (+488 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +488 ELO. Improved over the last three months: ELO +354. Got weaker: K/R −0.17, Rating −0.14, ADR −18.5. Unchanged in recent months: Headshots at 47%, Win rate at 51%. Last 30 days: 159 matches, win rate 50%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.