zeeq_7

zeeq_7

Poland
Streamer

35 followers 7 streams in 30 days 1 avg. viewers last live on Oct 10, 2026

63 matches tracked

How does zeeq_7 play?

Rating 1.06 K/R 0.78 ADR 85.5 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 63 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 45%−5 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 19%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.99).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.07+0.08 · Ø 0.99 better than 84%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (12.9%).

2K rounds 15.2%+2.3 pp · Ø 12.9% better than 94%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 36%
MVPs per match 2.6+0.4 · Ø 2.2 better than 91%
4Ks and aces 8x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.49+0.23 · Ø 0.26 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 50%

Progress

One value per month, dashed line is the level 6 average
Whether zeeq_7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.30 · Inferno

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
50% right on the average
0.68 better than 32%
80.4 better than 58%
0.92 better than 23%
44% of 86 duels better than 19%
0% of 4 situations better than 1%
Mirage14
64% -
0.78 -
83.7 -
1.08-
41% of 63 duels -
67% of 12 situations -
Ancient11
64% -
0.64 -
70.7 -
0.86-
40% of 42 duels -
25% of 8 situations -
Inferno7
86% -
0.99 -
102.5 -
1.40-
71% of 51 duels -
20% of 5 situations -
Anubis6
67% -
0.94 -
96.0 -
1.30-
52% of 23 duels -
20% of 5 situations -
Nuke5
20% -
0.97 -
106.4 -
1.26-
61% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeeq_7 plays

Across 63 matches zeeq_7 averages K/R 0.78, ADR 85.5 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 85.5, better than 89% of level 6 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 6 players. Averages 17.4 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 26 of 63 matches the rating was 1.10 or higher (41%), in 26 it was below 0.90. In 54 matches with detailed stats: 8 4Ks and 1 ace. Things go best on Dust 2 (+10 ELO, win rate 50%). Last 30 days: 1 matches, win rate 0%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.