zatjr

Argentina
Streamer Player
228 matches tracked
ELO
1,812
Peak across recorded matches: 2,018
Rank SA ▼ 1,383 places
#10,912
Argentina #2,625 in Argentina
30 days · prev. #9,529 · best #9,529

How does zatjr play?

Rating 1.06 (from 176 matches) K/R 0.76 ADR 78.3 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.09+0.07 · Ø 1.02 better than 78%
Pistol kills per match 2.7
Knife kills 5 in 228 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 54%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 78%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 2 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.11, Rating −0.12, ADR −8.5, Win rate −10 pp, ELO −69

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.71 (at the start 0.82). Just below the average (0.73).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −210 ELO
47 matches · 38% win rate
In match 2 of the day −149 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 −256 ELO, win rate 45%
On Thursdays −206 ELO, win rate 37%

zatjr loses the most ELO in match 1 of the day: −210 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 45 · Anubis
  4. Highest rating in a match: 2.05 · Mirage
  5. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
55% better than 68%
0.78 better than 71%
81.1 better than 55%
1.10 better than 77%
53% of 290 duels better than 64%
40% of 45 situations better than 57%
Dust 266
58% better than 77%
0.75 better than 60%
76.0 better than 26%
1.04 better than 57%
44% of 179 duels better than 17%
38% of 39 situations better than 47%
Anubis23
39% better than 14%
0.74 right on the average
73.4 better than 15%
1.03 right on the average
48% of 85 duels better than 35%
47% of 15 situations better than 72%
Nuke14
43% -
0.67 -
68.6 -
0.76-
34% of 32 duels -
43% of 7 situations -
Inferno9
22% -
0.77 -
81.4 -
1.18-
57% of 28 duels -
0% of 5 situations -
Cache5
40% -
0.80 -
82.4 -
1.02-
41% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zatjr plays

Across 228 matches zatjr averages K/R 0.76 and ADR 78.3; the rating across the 176 rated matches is 1.06. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 9 players. Averages 16.8 kills per match with 59% headshots. The strongest map is Dust 2 with a 58% win rate in 66 matches. In 72 of 176 matches the rating was 1.10 or higher (41%), in 70 it was below 0.90. In 160 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.21. zatjr loses the most ELO in match 1 of the day (−210 ELO, win rate 38%). Things go best on Mirage (+386 ELO, win rate 55%). Match no. 4 of the day goes best: 59% win rate, +151 ELO. Got weaker: K/R −0.11, Rating −0.12, ADR −8.5, Win rate −10 pp, ELO −69. Unchanged in recent months: Headshots at 58%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.