zanaCS2

Switzerland
Streamer

84,218 followers 25 streams in 30 days 82 avg. viewers last live on Nov 11, 2026

FACEIT verified FACEIT verified 475 matches tracked 98 matches in 30 days
ELO ▼ 152
2,567
30-day peak: 2,723
Rank EU
#45,077
Switzerland #377 in Switzerland

How does zanaCS2 play?

Rating 1.12 K/R 0.79 ADR 80.7 from 475 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 475 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (420 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 97x 4K, 8 aces in 420 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 79.5
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −3 pp, ELO −97

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.77 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 475 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −479 ELO
86 matches · 44% win rate
In match 1 of the day −335 ELO
95 matches · 46% win rate
On Tuesdays −321 ELO, win rate 42%

zanaCS2 loses the most ELO on Mirage: −479 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 3.01 · Mirage
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 475 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient145
59% better than 70%
0.79 better than 66%
80.3 better than 39%
1.13 better than 75%
56% of 433 duels better than 73%
35% of 71 situations better than 41%
Dust 2120
48% better than 32%
0.81 better than 76%
81.7 better than 52%
1.14 better than 77%
58% of 545 duels better than 82%
31% of 64 situations better than 27%
Mirage86
44% better than 18%
0.78 better than 64%
81.1 better than 48%
1.09 better than 64%
59% of 319 duels better than 85%
37% of 43 situations better than 47%
Anubis83
52% better than 45%
0.79 better than 71%
81.5 better than 50%
1.10 better than 68%
59% of 355 duels better than 85%
40% of 47 situations better than 53%
Inferno41
56% right on the average
0.75 better than 34%
77.5 better than 16%
1.09 better than 39%
53% of 159 duels better than 44%
18% of 22 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How zanaCS2 plays

Across 475 matches zanaCS2 averages K/R 0.79, ADR 80.7 and a rating of 1.12. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 37% headshots. The strongest map is Ancient with a 59% win rate in 145 matches. In 243 of 475 matches the rating was 1.10 or higher (51%), in 141 it was below 0.90. In 420 matches with detailed stats: 97 4Ks and 8 aces. Best month by rating: August 2026 at 1.22. zanaCS2 loses the most ELO on Mirage (−479 ELO, win rate 44%). Things go best on Ancient (+322 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +110 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.08, Win rate −3 pp, ELO −97. Unchanged in recent months: ADR at 79.5. Last 30 days: 98 matches, win rate 47%, net ELO −200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.