zaaayaaa

Ukraine
Moderator Streamer Player Viewer
335 matches tracked 99 matches in 30 days

How does zaaayaaa play?

Rating 1.08 (from 306 matches) K/R 0.76 ADR 85.5 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78% on level 8
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 306 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

zaaayaaa wins 54 of 100 opening duels. 4 percentage points above the level 8 average (50%).

Rounds with first kill 11%+1 pp better than 63%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive

Averages 2.2 kills per match as the last one alive. 0.6 above the level 8 average (1.6).

Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 21%+1 pp better than 50%
Clutch kills per match 2.2+0.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

53 of 100 kills by zaaayaaa are headshots. 6 percentage points above the level 8 average (47%).

Headshot rate 53%+6 pp better than 80%
AWP share of kills 16%+6 pp better than 77%
K/D 1.06+0.06 better than 72%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

zaaayaaa gets exactly 3 kills in 4.6 of 100 rounds. 0.7 percentage points above the level 8 average (3.9%).

2K rounds 13.7%+0.6 pp better than 65%
3K rounds 4.6%+0.7 pp better than 77%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 63x 4K, 6 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 7.1 utility damage per round from HEs and mollies. 2.8 above the level 8 average (4.3).

Utility hit rate 39%+4 pp better than 77%
Utility damage per round 7.1+2.8 better than 95%
Enemies flashed per round 0.16−0.12 better than 20%
Deaths per round 72%0 pp on par

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.09, ADR +7.6, Win rate +5 pp
= Stayed the same
ELO at 1,715
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.67). 0.05 above the level 8 average (0.72).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −171 ELO
34 matches · 38% win rate
On Cache −33 ELO
25 matches · 48% win rate
Between 18:00 and 24:00 −640 ELO, win rate 41%
On Wednesdays −191 ELO, win rate 36%

zaaayaaa loses the most ELO in match 4 of the day: −171 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
49% better than 44%
0.83 better than 91%
93.2 better than 94%
1.18 better than 92%
57% of 701 duels better than 85%
34% of 89 situations better than 43%
Anubis82
48% better than 38%
0.72 better than 42%
81.2 better than 52%
1.01 on par
53% of 274 duels better than 62%
42% of 48 situations better than 61%
Inferno64
53% on par
0.72 on par
83.9 better than 73%
1.00 better than 46%
47% of 240 duels better than 30%
39% of 31 situations better than 55%
Nuke29
45% better than 20%
0.74 on par
82.3 better than 58%
1.02 better than 45%
53% of 146 duels better than 60%
32% of 22 situations better than 33%
Cache25
48% -
0.73 -
78.8 -
1.04-
51% of 83 duels -
46% of 24 situations -
Ancient13
8% -
0.56 -
68.1 -
0.86-
39% of 69 duels -
67% of 6 situations -
Vertigo3
100% -
1.08 -
108.0 -
1.59-
75% of 8 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zaaayaaa plays

Across 335 matches zaaayaaa averages K/R 0.76 and ADR 85.5; the rating across the 306 rated matches is 1.08. Biggest strength: Utility damage per round at 7.1, better than 95% of level 8 players. Averages 16.9 kills per match with 53% headshots. The strongest map is Inferno with a 53% win rate in 64 matches. In 141 of 306 matches the rating was 1.10 or higher (46%), in 100 it was below 0.90. In 289 matches with detailed stats: 63 4Ks and 6 aces. Best month by rating: September 2026 at 1.15. zaaayaaa loses the most ELO in match 4 of the day (−171 ELO, win rate 38%). Things go best in match 1 of the day (+249 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +249 ELO. Improved over the last three months: K/R +0.10, Rating +0.09, ADR +7.6, Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 1,715. Last 30 days: 99 matches, win rate 51%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.