zaaayaaa
Name history of zaaayaaa
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does zaaayaaa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).
Opening
Averagezaaayaaa wins 54 of 100 opening duels. 4 percentage points above the level 8 average (50%).
Clutch
AverageAverages 2.2 kills per match as the last one alive. 0.6 above the level 8 average (1.6).
Weapons and aim
Average53 of 100 kills by zaaayaaa are headshots. 6 percentage points above the level 8 average (47%).
Impact
Averagezaaayaaa gets exactly 3 kills in 4.6 of 100 rounds. 0.7 percentage points above the level 8 average (3.9%).
Utility and deaths
AverageAverages 7.1 utility damage per round from HEs and mollies. 2.8 above the level 8 average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.67). 0.05 above the level 8 average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15. Last 3 months: 1.08 (at the start 0.99). 0.08 above the level 8 average (1.00).
Damage per round (ADR)
Best month: September 2026 with 90.4. Last 3 months: 86.6 (at the start 79.0). 7.3 above the level 8 average (79.3).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 53% (at the start 56%). 6 percentage points above the level 8 average (47%).
Matches won (win rate)
Best month: October 2026 with 52%. Last 3 months: 48% (at the start 43%). 2 percentage points below the level 8 average (50%).
Best month: October 2026 with 1,898. Last 3 months: 1,715 (at the start 1,703).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 335 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zaaayaaa loses the most ELO in match 4 of the day: −171 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Dust 2
- Highest rating in a match: 2.20 · Dust 2
- Recorded match no. 250 · Nuke
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 335 matchesCompared with players on the same level who have at least 15 matches on the map.
How zaaayaaa plays
Across 335 matches zaaayaaa averages K/R 0.76 and ADR 85.5; the rating across the 306 rated matches is 1.08. Biggest strength: Utility damage per round at 7.1, better than 95% of level 8 players. Averages 16.9 kills per match with 53% headshots. The strongest map is Inferno with a 53% win rate in 64 matches. In 141 of 306 matches the rating was 1.10 or higher (46%), in 100 it was below 0.90. In 289 matches with detailed stats: 63 4Ks and 6 aces. Best month by rating: September 2026 at 1.15. zaaayaaa loses the most ELO in match 4 of the day (−171 ELO, win rate 38%). Things go best in match 1 of the day (+249 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +249 ELO. Improved over the last three months: K/R +0.10, Rating +0.09, ADR +7.6, Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 1,715. Last 30 days: 99 matches, win rate 51%, net ELO +69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.