z1keeem

YE
Streamer
93 matches tracked Follow on Twitch

How does z1keeem play?

K/R 0.45 ADR 50.6 from 93 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 30%+19 pp better than 96%
K/D 0.96−0.07 better than 22%
Pistol kills per match 3.0
Knife kills 2 in 93 matches

Impact

Average
Damage and big rounds
Rounds with 2K 16.6%+3.3 pp better than 97%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 12x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.300.00 level
Rounds with a death 47%−24 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.45, ADR +45.3, Win rate +24 pp, ELO +51
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.80 (at the start 0.35).

Patterns

From the last 93 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −65 ELO
23 matches · 39% wins
On Dust 2 −46 ELO
29 matches · 52% wins
Between 18:00 and 24:00 −154 ELO, win rate 40%

z1keeem loses the most ELO in match 2 of the day: −65 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 1.69 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% level
0.68 better than 21%
77.7 better than 33%
-
50% of 144 duels better than 42%
53% of 17 situations better than 85%
Anubis17
35% better than 6%
0.74 level
80.6 better than 48%
1.52-
52% of 85 duels better than 53%
71% of 14 situations better than 98%
Mirage16
44% better than 21%
0.61 better than 4%
69.1 better than 5%
1.00-
43% of 77 duels better than 11%
57% of 7 situations better than 92%
Ancient10
20% -
0.66 -
72.8 -
1.33-
43% of 47 duels -
38% of 8 situations -
Cache8
50% -
0.65 -
72.1 -
-
59% of 27 duels -
0% of 6 situations -
Nuke8
63% -
0.63 -
73.7 -
-
42% of 33 duels -
25% of 4 situations -
Inferno5
60% -
0.69 -
71.8 -
-
63% of 27 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z1keeem plays

Biggest strength: Rounds with a death at only 47%, where lower is better. That is better than 99% of players on level 10. Most room to improve: Damage per round (ADR) at 50.6. That is better than only 1% of players on level 10. On average 15.5 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 52% win rate in 29 matches. In 31 matches with detailed stats: 12 4Ks and 0 aces. z1keeem loses the most ELO in match 2 of the day (−65 ELO, win rate 39%). Things go best from match 5 of the day (−55 ELO, win rate 60%). Improved over the last three months: K/R +0.45, ADR +45.3, Win rate +24 pp, ELO +51. Got weaker: Headshots −5 pp. Last 30 days: 2 matches, win rate 50%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.