z1gich

Russia
Streamer

218 followers 6 streams in 30 days 1 avg. viewers last live on Oct 26, 2026

512 matches tracked 193 matches in 30 days
ELO ▲ 90
3,240
30-day peak: 3,497
Rank EU ▼ 2,161 places
#3,484
Russia #970 in Russia
30 days · prev. #1,323 · best #949

How does z1gich play?

Rating 1.04 (from 351 matches) K/R 0.75 ADR 82.7 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 351 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.07+0.02 · Ø 1.05 better than 46%
Pistol kills per match 2.1
Knife kills 7 in 512 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 52%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 67x 4K, 6 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 48%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.7, Headshots at 56%, Win rate at 52%
▼ Got worse
K/R −0.04, ELO −374

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.79
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.79. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 512 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −500 ELO
85 matches · 39% win rate
On Nuke −61 ELO
34 matches · 44% win rate
Between 12:00 and 18:00 −1,017 ELO, win rate 42%
On Thursdays −157 ELO, win rate 44%

z1gich loses the most ELO on Anubis: −500 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Most kills in a match: 51 · Inferno
  3. Longest win streak: 10 wins in a row · Ancient
  4. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 512 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage228
57% better than 61%
0.76 right on the average
83.2 better than 55%
1.05 better than 45%
55% of 765 duels better than 65%
41% of 90 situations better than 57%
Ancient96
59% better than 63%
0.79 better than 66%
84.6 better than 63%
1.08 better than 58%
55% of 334 duels better than 65%
46% of 41 situations better than 71%
Anubis85
39% better than 8%
0.71 better than 29%
79.6 better than 38%
0.98 better than 23%
50% of 328 duels better than 36%
27% of 37 situations better than 23%
Nuke34
44% better than 15%
0.74 better than 38%
81.9 better than 48%
1.08-
46% of 35 duels better than 16%
33% of 3 situations better than 35%
Inferno25
52% better than 20%
0.80 better than 56%
87.4 better than 59%
1.06 better than 31%
54% of 99 duels better than 37%
43% of 14 situations better than 58%
Dust 218
39% better than 6%
0.66 better than 11%
73.2 better than 11%
0.99 better than 24%
46% of 79 duels better than 18%
40% of 10 situations right on the average
Cache13
46% -
0.80 -
83.2 -
1.11-
48% of 63 duels -
30% of 10 situations -
Train8
75% -
0.71 -
86.5 -
-
-
-
Overpass5
40% -
0.66 -
77.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How z1gich plays

Across 512 matches z1gich averages K/R 0.75 and ADR 82.7; the rating across the 351 rated matches is 1.04. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 96 matches. In 135 of 351 matches the rating was 1.10 or higher (38%), in 124 it was below 0.90. In 350 matches with detailed stats: 67 4Ks and 6 aces. Best month by rating: November 2026 at 1.07. z1gich loses the most ELO on Anubis (−500 ELO, win rate 39%). Things go best on Mirage (+661 ELO, win rate 57%). Got weaker: K/R −0.04, ELO −374. Unchanged in recent months: ADR at 81.7, Headshots at 56%, Win rate at 52%. Last 30 days: 193 matches, win rate 52%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.