Z0ltus

Japan
Player
On FACEIT since 2022 232 matches tracked 76 matches in 30 days

How does Z0ltus play?

Rating 0.99 K/R 0.71 ADR 79.5 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 49%−1 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 80%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.96−0.05 · Ø 1.01 better than 31%
Pistol kills per match 2.7
Knife kills 1 in 232 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 33%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 44x 4K, 2 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.5 · Ø 4.4 better than 72%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
First kills +1 pp, Clutch 1v1 +12 pp
= Stayed the same
ADR at 79.3, Win rate at 50%, ELO at 1,945
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −207 ELO
54 matches · 43% win rate
On Cache −202 ELO
22 matches · 32% win rate
On Wednesdays −259 ELO, win rate 36%

Z0ltus loses the most ELO on Dust 2: −207 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Highest rating in a match: 1.89 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
59% better than 79%
0.73 right on the average
81.0 better than 56%
1.02 better than 52%
51% of 336 duels right on the average
43% of 30 situations better than 66%
Dust 254
43% better than 25%
0.69 better than 31%
76.5 better than 32%
0.94 better than 24%
46% of 295 duels better than 26%
56% of 25 situations better than 90%
Ancient28
46% better than 30%
0.74 better than 57%
81.2 better than 57%
1.01 right on the average
56% of 141 duels better than 79%
20% of 10 situations better than 11%
Inferno26
58% better than 65%
0.69 better than 29%
79.9 better than 41%
0.98 better than 30%
48% of 147 duels better than 26%
37% of 19 situations better than 46%
Anubis23
61% better than 82%
0.76 better than 65%
84.6 better than 72%
1.06 better than 67%
45% of 119 duels better than 18%
76% of 17 situations better than 98%
Cache22
32% -
0.66 -
74.3 -
0.89-
43% of 145 duels -
63% of 8 situations -
Nuke11
45% -
0.80 -
82.5 -
1.05-
42% of 59 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z0ltus plays

Across 232 matches Z0ltus averages K/R 0.71, ADR 79.5 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 75 of 232 matches the rating was 1.10 or higher (32%), in 98 it was below 0.90. In 222 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. Z0ltus loses the most ELO on Dust 2 (−207 ELO, win rate 43%). Things go best on Mirage (+306 ELO, win rate 59%). Improved over the last three months: First kills +1 pp, Clutch 1v1 +12 pp. Got weaker: K/R −0.04, Rating −0.07, Headshots −3 pp. Unchanged in recent months: ADR at 79.3, Win rate at 50%, ELO at 1,945. Last 30 days: 76 matches, win rate 43%, net ELO −241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.