yzg202

Kazakhstan
Player
349 matches tracked 71 matches in 30 days
ELO ▲ 202
1,828
30-day peak: 1,880
Rank EU
#363,687
Kazakhstan #15,710 in Kazakhstan

How does yzg202 play?

Rating 1.15 (from 223 matches) K/R 0.79 ADR 84.0 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 223 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 44%−4 pp · Ø 48% better than 27%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.11+0.08 · Ø 1.03 better than 82%
Pistol kills per match 4.1
Zeus kills43 in 349 matches
Knife kills 40 in 349 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 86%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 88%
MVPs per match 2.4+0.1 · Ø 2.3 better than 66%
4Ks and aces 55x 4K, 9 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, ADR +5.9, Win rate +17 pp, ELO +468
= Stayed the same
Headshots at 44%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.81
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −312 ELO
104 matches · 41% win rate
On Dust 2 −232 ELO
72 matches · 43% win rate
On Mondays −184 ELO, win rate 40%

yzg202 loses the most ELO in match 1 of the day: −312 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Cache
  2. Highest rating in a match: 2.47 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage
  4. Recorded match no. 250 · Ancient

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
53% better than 59%
0.76 better than 64%
79.9 better than 48%
1.12 better than 81%
58% of 320 duels better than 88%
34% of 77 situations better than 40%
Dust 272
43% better than 22%
0.76 better than 66%
82.1 better than 61%
1.09 better than 73%
59% of 169 duels better than 89%
38% of 26 situations right on the average
Ancient63
49% better than 44%
0.82 better than 89%
89.3 better than 89%
1.18 better than 93%
56% of 142 duels better than 76%
29% of 31 situations better than 24%
Inferno27
44% better than 21%
0.86 better than 90%
90.1 better than 87%
1.29 better than 96%
56% of 54 duels better than 72%
21% of 14 situations better than 14%
Anubis20
40% better than 17%
0.82 better than 84%
84.1 better than 68%
1.22 better than 94%
54% of 61 duels better than 71%
45% of 20 situations better than 70%
Nuke19
53% better than 44%
0.84 better than 81%
86.9 better than 72%
1.27-
68% of 41 duels better than 98%
18% of 11 situations better than 9%
Overpass6
50% -
0.86 -
91.2 -
0.74-
80% of 5 duels -
-
Cache4
75% -
0.81 -
84.9 -
1.12-
57% of 23 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yzg202 plays

Across 349 matches yzg202 averages K/R 0.79 and ADR 84.0; the rating across the 223 rated matches is 1.15. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 21% of level 9 players. Averages 17.5 kills per match with 44% headshots. The strongest map is Mirage with a 53% win rate in 136 matches. In 116 of 223 matches the rating was 1.10 or higher (52%), in 56 it was below 0.90. In 193 matches with detailed stats: 55 4Ks and 9 aces. Best month by rating: October 2026 at 1.22. yzg202 loses the most ELO in match 1 of the day (−312 ELO, win rate 41%). Things go best from match 5 of the day (+270 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +270 ELO. Improved over the last three months: K/R +0.09, ADR +5.9, Win rate +17 pp, ELO +468. Unchanged in recent months: Headshots at 44%. Last 30 days: 71 matches, win rate 52%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.