yokoh4maa

Russia
Streamer

288 followers 2 streams in 30 days 1 avg. viewers last live on Oct 10, 2026

406 matches tracked
ELO ▲ 50
2,227
30-day peak: 2,227
Rank EU
#122,295
Russia #32,178 in Russia

How does yokoh4maa play?

Rating 1.04 (from 246 matches) K/R 0.75 ADR 78.0 from 406 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 246 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 30%+20 pp · Ø 10% better than 97%
K/D 1.09+0.07 · Ø 1.02 better than 75%
Pistol kills per match 3.0
Knife kills 23 in 406 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 60%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 26x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 28%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.5, Headshots at 48%
▼ Got worse
K/R −0.05, Win rate −7 pp, ELO −140

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.73 (at the start 0.78). Right on the average (0.73).

Patterns

From the last 406 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −312 ELO
59 matches · 47% win rate
On Anubis −237 ELO
58 matches · 47% win rate
On Tuesdays −184 ELO, win rate 46%

yokoh4maa loses the most ELO on Ancient: −312 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 43 · Overpass

Maps in detail

from the last 406 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
55% better than 64%
0.74 right on the average
77.7 better than 37%
1.06 better than 62%
54% of 392 duels better than 68%
31% of 52 situations better than 31%
Dust 2102
53% better than 59%
0.79 better than 78%
83.0 better than 65%
1.09 better than 73%
54% of 264 duels better than 68%
38% of 29 situations right on the average
Ancient59
47% better than 33%
0.76 better than 63%
75.9 better than 25%
1.05 better than 64%
55% of 130 duels better than 73%
24% of 34 situations better than 19%
Anubis58
47% better than 34%
0.75 better than 58%
75.8 better than 22%
1.01 better than 41%
56% of 113 duels better than 76%
37% of 30 situations better than 48%
Nuke21
38% better than 7%
0.62 better than 4%
67.4 better than 2%
0.85 better than 2%
51% of 65 duels better than 42%
43% of 7 situations better than 61%
Inferno10
60% -
0.80 -
78.7 -
1.18-
58% of 19 duels -
17% of 6 situations -
Overpass7
71% -
0.78 -
81.1 -
-
-
-
Cache5
40% -
0.69 -
73.6 -
0.88-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yokoh4maa plays

Across 406 matches yokoh4maa averages K/R 0.75 and ADR 78.0; the rating across the 246 rated matches is 1.04. Biggest strength: Opening duels won at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 98 of 246 matches the rating was 1.10 or higher (40%), in 86 it was below 0.90. In 160 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. yokoh4maa loses the most ELO on Ancient (−312 ELO, win rate 47%). Things go best on Mirage (+438 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, +431 ELO. Got weaker: K/R −0.05, Win rate −7 pp, ELO −140. Unchanged in recent months: ADR at 77.5, Headshots at 48%. Last 30 days: 2 matches, win rate 50%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.