YOKO1337_
How does YOKO1337_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Strength2.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.22 K/D and so well above the average (1.02).
Impact
StrengthExactly 2 kills in 16.7% of rounds and so well above the average (13.2%).
Utility and deaths
Average0.78 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.91. Last 3 months: 0.86 (at the start 0.85). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.28.
Damage per round (ADR)
Best month: October 2026 with 95.8. Last 3 months: 91.2 (at the start 88.8). Well above the average (80.0).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months unchanged at 47%. Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 66%. Last 3 months: 54% (at the start 43%). Clearly above the average (49%).
Best month: October 2026 with 2,066. Last 3 months: 2,066 (at the start 1,701).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 191 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
YOKO1337_ loses the most ELO on Mirage: −286 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.34 · Anubis
- Most kills in a match: 38 · Ancient
Maps in detail
from the last 191 matchesCompared with players on the same level who have at least 15 matches on the map.
How YOKO1337_ plays
Across 192 matches YOKO1337_ averages K/R 0.84 and ADR 88.1; the rating across the 84 rated matches is 1.17. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 44 of 83 matches the rating was 1.10 or higher (53%), in 20 it was below 0.90. In 37 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.28. YOKO1337_ loses the most ELO on Mirage (−286 ELO, win rate 47%). Things go best on Ancient (+225 ELO, win rate 49%). From match no. 5 of the day on, things go best: 60% win rate, +143 ELO. Improved over the last three months: Win rate +11 pp, ELO +365. Unchanged in recent months: K/R at 0.86, ADR at 91.2, Headshots at 47%. Last 30 days: 25 matches, win rate 64%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.