yMauroC

Portugal
Streamer
146 matches tracked

How does yMauroC play?

Rating 0.94 (from 43 matches) K/R 0.72 ADR 80.1 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.2
Knife kills 2 in 146 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 67%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 3x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 1,643
▼ Got worse
K/R −0.07, ADR −7.2, Win rate −6 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: May 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −104 ELO
25 matches · 44% win rate
In match 3 of the day −97 ELO
22 matches · 36% win rate
On Sundays −95 ELO, win rate 40%

yMauroC loses the most ELO on Ancient: −104 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% better than 46%
0.71 better than 39%
78.4 better than 40%
0.96-
39% of 28 duels better than 4%
29% of 7 situations better than 25%
Inferno28
43% better than 25%
0.71 better than 55%
81.7 better than 67%
0.87-
41% of 32 duels better than 11%
50% of 6 situations better than 81%
Ancient25
44% better than 32%
0.75 better than 58%
83.8 better than 66%
0.92-
39% of 44 duels better than 4%
25% of 8 situations better than 19%
Anubis22
50% right on the average
0.70 better than 31%
80.0 better than 47%
0.92-
53% of 19 duels better than 64%
33% of 9 situations better than 36%
Dust 222
59% better than 78%
0.73 right on the average
78.6 better than 43%
1.31-
89% of 9 duels better than 99%
0% of 1 situations better than 1%
Cache9
78% -
0.69 -
79.7 -
0.83-
44% of 9 duels -
33% of 3 situations -
Nuke7
71% -
0.67 -
71.1 -
1.09-
40% of 10 duels -
0% of 1 situations -
Overpass3
33% -
0.79 -
90.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How yMauroC plays

Across 146 matches yMauroC averages K/R 0.72 and ADR 80.1; the rating across the 43 rated matches is 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 8 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 12 of 43 matches the rating was 1.10 or higher (28%), in 20 it was below 0.90. In 43 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. yMauroC loses the most ELO on Ancient (−104 ELO, win rate 44%). Things go best on Dust 2 (+132 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, +129 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, ADR −7.2, Win rate −6 pp. Unchanged in recent months: ELO at 1,643. Last 30 days: 1 matches, win rate 100%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.