yll1cs2

Brazil
Streamer
193 matches tracked 48 matches in 30 days

How does yll1cs2 play?

Rating 1.12 (from 73 matches) K/R 0.83 ADR 89.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 72 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+3 pp · Ø 49% better than 70%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (45%).

Headshot rate 34%−11 pp · Ø 45% better than 5%
AWP share of kills 24%+14 pp · Ø 10% better than 90%
K/D 1.12+0.14 · Ø 0.98 better than 92%
Pistol kills per match 2.7 from the last 192
Zeus kills6 in 192 matches
Knife kills 9 in 192 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 89%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 76%
MVPs per match 3.0+0.8 · Ø 2.2 better than 99%
4Ks and aces 25x 4K, 4 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.0).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.6 · Ø 4.0 better than 68%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 42%
Deaths per round 74%+1 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, ELO +54
= Stayed the same
K/R at 0.81, ADR at 89.0, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 1.02. Last 3 months: 0.81 (at the start 0.83). Well above the average (0.71).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +29 ELO, win rate 39%
On Sundays −67 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.03 · Anubis
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
46% better than 36%
0.82 better than 89%
88.7 better than 89%
1.16 better than 91%
51% of 127 duels better than 58%
33% of 21 situations better than 37%
Ancient40
60% better than 81%
0.89 better than 99%
98.3 better than 99%
1.23 better than 99%
62% of 86 duels better than 97%
22% of 9 situations better than 17%
Dust 235
51% better than 53%
0.80 better than 86%
85.9 better than 83%
1.05-
36% of 58 duels better than 2%
40% of 5 situations better than 59%
Anubis12
25% -
0.79 -
87.5 -
1.05-
44% of 27 duels -
50% of 2 situations -
Inferno10
40% -
0.72 -
85.4 -
0.86-
44% of 27 duels -
0% of 1 situations -
Nuke8
63% -
0.87 -
92.5 -
1.04-
68% of 31 duels -
75% of 4 situations -
Cache6
50% -
0.77 -
83.7 -
1.15-
61% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yll1cs2 plays

Across 193 matches yll1cs2 averages K/R 0.83 and ADR 89.8; the rating across the 73 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 89.8, better than 95% of level 6 players. Most room to improve: Headshot rate at 34%, better than only 5% of level 6 players. Averages 18.3 kills per match with 34% headshots. The strongest map is Ancient with a 60% win rate in 40 matches. In 34 of 72 matches the rating was 1.10 or higher (47%), in 23 it was below 0.90. In 73 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. Things go best on Ancient (+273 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp, ELO +54. Unchanged in recent months: K/R at 0.81, ADR at 89.0, Win rate at 49%. Last 30 days: 48 matches, win rate 54%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.