yksmts

Finland
Streamer

LIVE 1 watching now1 follower 1 stream in 30 days 1 avg. viewers

On FACEIT since 2021 200 matches tracked 18 matches in 30 days
ELO ▲ 80
2,162
30-day peak: 2,162
Rank EU
#161,187
Finland #4,110 in Finland

How does yksmts play?

Rating 1.10 (from 195 matches) K/R 0.81 ADR 84.7 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 195 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.9
Knife kills 1 in 200 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 6x 4K, 2 aces in 35 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether yksmts is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 47 before.

Kills per round (K/R)

0.86
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.86.

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −14 ELO
32 matches · 53% win rate
Between 12:00 and 18:00 −72 ELO, win rate 51%
On Saturdays +20 ELO, win rate 53%

yksmts loses the most ELO in match 3 of the day: −14 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Nuke
  4. Highest rating in a match: 2.53 · Mirage
  5. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
61% better than 83%
0.86 better than 91%
88.1 better than 82%
1.17 better than 87%
55% of 360 duels better than 72%
40% of 30 situations better than 56%
Ancient32
63% better than 86%
0.76 better than 60%
82.4 better than 60%
1.05 better than 60%
51% of 177 duels right on the average
50% of 16 situations better than 81%
Dust 232
56% better than 69%
0.73 better than 45%
78.5 better than 37%
0.99 better than 35%
45% of 174 duels better than 19%
40% of 15 situations better than 57%
Nuke20
70% better than 91%
1.00 better than 99%
90.9 better than 84%
1.40 better than 98%
62% of 109 duels better than 91%
40% of 10 situations better than 55%
Anubis17
35% better than 10%
0.72 better than 41%
78.5 better than 37%
0.93 better than 20%
42% of 98 duels better than 9%
33% of 6 situations better than 36%
Inferno17
59% better than 68%
0.73 better than 43%
76.3 better than 25%
0.99 better than 31%
44% of 108 duels better than 10%
50% of 4 situations better than 73%
Vertigo7
86% -
0.92 -
105.6 -
1.27-
52% of 44 duels -
100% of 1 situations -
Cache4
50% -
0.88 -
87.7 -
1.16-
48% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yksmts plays

Across 200 matches yksmts averages K/R 0.81 and ADR 84.7; the rating across the 195 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 59% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 86 of 195 matches the rating was 1.10 or higher (44%), in 63 it was below 0.90. In 35 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: February 2026 at 1.17. yksmts loses the most ELO in match 3 of the day (−14 ELO, win rate 53%). Things go best on Mirage (+240 ELO, win rate 61%). Last 30 days: 18 matches, win rate 56%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.