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yerbus_

Poland
Streamer

19 followers 7 streams in 30 days 2 avg. viewers last live on Nov 9, 2026

112 matches tracked

How does yerbus_ play?

Rating 0.97 K/R 0.72 ADR 81.6 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly above the average (9%).

Rounds with first kill 10%+1 pp · Ø 9% better than 58%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 73%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 26%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.96).

Headshot rate 43%−1 pp · Ø 44% better than 51%
AWP share of kills 7%−4 pp · Ø 11% better than 37%
K/D 0.93−0.03 · Ø 0.96 better than 46%
Pistol kills per match 2.6
Knife kills 1 in 112 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 13.2%+0.5 pp · Ø 12.7% better than 67%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 67%
MVPs per match 2.2+0.1 · Ø 2.1 better than 70%
4Ks and aces 19x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 4.7+1.0 · Ø 3.7 better than 74%
Enemies flashed per round 0.32+0.09 · Ø 0.23 better than 71%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, ADR +5.8, Win rate +19 pp, ELO +170
= Stayed the same
Rating at 0.98, Headshots at 43%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.74 (at the start 0.70). Slightly above the average (0.70).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −166 ELO
43 matches · 40% win rate
In match 3 of the day −60 ELO
23 matches · 39% win rate
On Fridays −53 ELO, win rate 40%

yerbus_ loses the most ELO on Mirage: −166 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 30 · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
40% better than 19%
0.74 better than 71%
83.5 better than 79%
1.00 better than 65%
48% of 198 duels better than 45%
33% of 18 situations better than 39%
Anubis28
50% right on the average
0.71 better than 53%
80.9 better than 64%
0.95 better than 41%
45% of 127 duels better than 27%
43% of 14 situations better than 66%
Dust 212
33% -
0.71 -
83.5 -
0.95-
48% of 48 duels -
50% of 6 situations -
Cache11
55% -
0.72 -
81.1 -
0.98-
52% of 46 duels -
80% of 5 situations -
Ancient6
67% -
0.72 -
83.7 -
0.95-
52% of 25 duels -
0% of 2 situations -
Inferno6
17% -
0.72 -
72.9 -
1.01-
40% of 25 duels -
33% of 3 situations -
Nuke3
33% -
0.55 -
62.3 -
0.72-
27% of 11 duels -
0% of 1 situations -
Vertigo3
100% -
0.70 -
83.9 -
0.88-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yerbus_ plays

Across 112 matches yerbus_ averages K/R 0.72, ADR 81.6 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 85% of level 4 players. Most room to improve: Deaths per round at 77%, better than only 14% of level 4 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 34 of 112 matches the rating was 1.10 or higher (30%), in 53 it was below 0.90. In 103 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. yerbus_ loses the most ELO on Mirage (−166 ELO, win rate 40%). Things go best on Anubis (+116 ELO, win rate 50%). Improved over the last three months: K/R +0.04, ADR +5.8, Win rate +19 pp, ELO +170. Unchanged in recent months: Rating at 0.98, Headshots at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.