yerbus1

yerbus1

CK
Streamer

39 followers 1 stream in 30 days 1 avg. viewers last live on Oct 16, 2026

201 matches tracked 80 matches in 30 days

How does yerbus1 play?

Rating 1.10 K/R 0.80 ADR 83.7 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 201 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (37%).

Clutch 1v1 won 27%−10 pp · Ø 37% better than 7%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (46%).

Headshot rate 61%+15 pp · Ø 46% better than 99%
AWP share of kills 18%+8 pp · Ø 10% better than 81%
K/D 1.08+0.08 · Ø 1.00 better than 83%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.1%).

2K rounds 16.3%+3.2 pp · Ø 13.1% better than 98%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 87%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 42x 4K, 8 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +10.0, ELO +349
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp, Win rate −10 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.75). Well above the average (0.72).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −133 ELO
24 matches · 33% win rate
On Inferno −52 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 +15 ELO, win rate 43%
On Thursdays +25 ELO, win rate 44%

yerbus1 loses the most ELO in match 4 of the day: −133 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.02 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
49% better than 47%
0.83 better than 93%
88.0 better than 88%
1.12 better than 87%
52% of 215 duels better than 62%
47% of 30 situations better than 77%
Mirage38
45% better than 31%
0.77 better than 76%
83.0 better than 71%
1.06 better than 72%
47% of 182 duels better than 33%
18% of 17 situations better than 7%
Ancient31
52% better than 57%
0.83 better than 93%
81.8 better than 68%
1.15 better than 93%
53% of 144 duels better than 69%
13% of 15 situations better than 4%
Nuke28
64% better than 84%
0.83 better than 85%
85.1 better than 73%
1.16 better than 86%
51% of 136 duels right on the average
31% of 16 situations better than 30%
Inferno22
50% right on the average
0.79 better than 87%
83.1 better than 77%
1.05 better than 69%
48% of 125 duels better than 35%
47% of 15 situations better than 73%
Anubis20
50% right on the average
0.80 better than 87%
82.6 better than 72%
1.10 better than 85%
49% of 93 duels better than 44%
25% of 8 situations better than 18%
Cache11
73% -
0.76 -
80.4 -
1.04-
44% of 57 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yerbus1 plays

Across 201 matches yerbus1 averages K/R 0.80, ADR 83.7 and a rating of 1.10. Biggest strength: Headshot rate at 61%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 7 players. Averages 18.1 kills per match with 61% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 98 of 201 matches the rating was 1.10 or higher (49%), in 58 it was below 0.90. In 155 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: August 2026 at 1.13. yerbus1 loses the most ELO in match 4 of the day (−133 ELO, win rate 33%). Things go best in match 2 of the day (+419 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +419 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +10.0, ELO +349. Got weaker: Headshots −10 pp, Win rate −10 pp. Last 30 days: 80 matches, win rate 51%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.