yaroslaizerone

Russia
Streamer Player

55 followers 12 streams in 30 days 1 avg. viewers last live on Oct 29, 2026

424 matches tracked 112 matches in 30 days
ELO ▲ 75
2,764
30-day peak: 2,810
Rank EU
#21,788
Russia #6,199 in Russia

How does yaroslaizerone play?

Rating 0.90 K/R 0.57 ADR 64.0 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 424 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.05).

Headshot rate 42%−10 pp · Ø 52% better than 8%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.89−0.16 · Ø 1.05 better than 3%
Pistol kills per match 2.6
Knife kills 1 in 424 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 5%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 34x 4K, 9 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 88%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.57+0.26 · Ø 0.31 better than 96%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.13, ADR +16.5, Win rate +6 pp, ELO +500
= Stayed the same
Rating at 0.90, Headshots at 42%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.67. Last 3 months: 0.63 (at the start 0.50). Well below the average (0.75).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −387 ELO
55 matches · 35% win rate
On Dust 2 −102 ELO
125 matches · 52% win rate
On Wednesdays −161 ELO, win rate 38%

yaroslaizerone loses the most ELO in match 4 of the day: −387 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.16 · Mirage
  4. Most kills in a match: 33 · Ancient

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
53% right on the average
0.63 better than 5%
70.8 better than 6%
0.90 better than 7%
40% of 601 duels better than 3%
36% of 88 situations better than 42%
Dust 2125
52% better than 43%
0.65 better than 9%
72.1 better than 9%
0.93 better than 12%
54% of 431 duels better than 61%
40% of 81 situations better than 55%
Anubis50
48% better than 30%
0.62 better than 3%
71.6 better than 7%
0.88 better than 5%
43% of 194 duels better than 9%
35% of 40 situations better than 41%
Ancient44
43% better than 16%
0.63 better than 4%
71.2 better than 5%
0.87 better than 4%
46% of 185 duels better than 18%
33% of 21 situations better than 36%
Nuke37
46% better than 18%
0.63 better than 4%
71.8 better than 7%
0.89 better than 5%
52% of 137 duels better than 43%
55% of 22 situations better than 85%
Cache14
50% -
0.54 -
62.9 -
0.82-
36% of 42 duels -
33% of 9 situations -
Inferno4
75% -
0.65 -
75.0 -
0.88-
40% of 5 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yaroslaizerone plays

Across 424 matches yaroslaizerone averages K/R 0.57, ADR 64.0 and a rating of 0.90. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 64.0, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.9 kills per match with 42% headshots. The strongest map is Mirage with a 53% win rate in 150 matches. In 96 of 424 matches the rating was 1.10 or higher (23%), in 231 it was below 0.90. In 350 matches with detailed stats: 34 4Ks and 9 aces. Best month by rating: November 2026 at 0.95. yaroslaizerone loses the most ELO in match 4 of the day (−387 ELO, win rate 35%). Things go best on Mirage (+262 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +153 ELO. Improved over the last three months: K/R +0.13, ADR +16.5, Win rate +6 pp, ELO +500. Unchanged in recent months: Rating at 0.90, Headshots at 42%. Last 30 days: 112 matches, win rate 53%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.