yankobarona

Bulgaria
Streamer

1 follower 2 streams in 30 days 1 avg. viewers last live on Nov 12, 2026

On FACEIT since 2020 230 matches tracked 90 matches in 30 days
ELO ▼ 103
1,498
30-day peak: 1,757
Rank EU
#652,514
Bulgaria #2,390 in Bulgaria

How does yankobarona play?

Rating 1.12 K/R 0.80 ADR 80.8 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerClutcher
better than most on level 7 about average weaker than most
Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.01).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.15+0.14 · Ø 1.01 better than 92%
Pistol kills per match 2.9
Zeus kills19 in 230 matches
Knife kills 8 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 86%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 46x 4K, 6 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 8%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.80, ADR at 80.6, First kills at 10%
▼ Got worse
Rating −0.06, Win rate −13 pp, ELO −276, Clutch 1v1 −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.73).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −201 ELO
37 matches · 41% win rate
On Dust 2 −179 ELO
81 matches · 43% win rate
Between 0:00 and 6:00 −93 ELO, win rate 43%
On Fridays −81 ELO, win rate 43%

yankobarona loses the most ELO in match 3 of the day: −201 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Inferno
  2. Most kills in a match: 36 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
43% better than 27%
0.80 better than 82%
83.1 better than 64%
1.11 better than 81%
60% of 358 duels better than 92%
40% of 68 situations better than 56%
Anubis48
56% better than 71%
0.81 better than 87%
79.7 better than 48%
1.13 better than 87%
66% of 187 duels better than 99%
27% of 41 situations better than 23%
Inferno36
44% better than 26%
0.83 better than 90%
82.8 better than 68%
1.16 better than 90%
54% of 117 duels better than 67%
36% of 22 situations better than 46%
Mirage26
65% better than 92%
0.85 better than 93%
83.4 better than 69%
1.22 better than 96%
59% of 92 duels better than 90%
45% of 29 situations better than 73%
Ancient17
24% better than 1%
0.75 better than 55%
74.3 better than 15%
1.03 better than 53%
58% of 36 duels better than 89%
41% of 17 situations better than 58%
Cache17
59% better than 62%
0.70 better than 34%
71.5 better than 14%
1.00 better than 41%
50% of 44 duels better than 33%
29% of 7 situations better than 22%
Nuke4
25% -
0.78 -
84.0 -
1.15-
54% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yankobarona plays

Across 230 matches yankobarona averages K/R 0.80, ADR 80.8 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 98% of level 7 players. Most room to improve: Utility damage per round at 2.1, better than only 8% of level 7 players. Averages 17.9 kills per match with 38% headshots. The strongest map is Mirage with a 65% win rate in 26 matches. In 116 of 230 matches the rating was 1.10 or higher (50%), in 63 it was below 0.90. In 230 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. yankobarona loses the most ELO in match 3 of the day (−201 ELO, win rate 41%). Things go best in match 2 of the day (+220 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +220 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Rating −0.06, Win rate −13 pp, ELO −276, Clutch 1v1 −17 pp. Unchanged in recent months: K/R at 0.80, ADR at 80.6, First kills at 10%. Last 30 days: 90 matches, win rate 48%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.