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yamisanchezz

Argentina
Streamer

63,908 followers 6 streams in 30 days 245 avg. viewers last live on Oct 28, 2026

512 matches tracked 99 matches in 30 days
ELO ▼ 284
1,219
30-day peak: 1,503
Rank SA
#43,789
Argentina #12,988 in Argentina

How does yamisanchezz play?

Rating 0.91 (from 389 matches) K/R 0.64 ADR 70.7 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 389 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 49%−1 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 92%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.90−0.08 · Ø 0.98 better than 19%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.4 pp · Ø 13.0% better than 18%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 12%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 34x 4K, 1 ace in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.25).

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 28%
Enemies flashed per round 0.43+0.18 · Ø 0.25 better than 88%
Deaths per round 71%−2 pp · Ø 73% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 72.6, Win rate at 48%
▼ Got worse
ELO −169

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: September 2026 with 0.68. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.72).

Patterns

From the last 512 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −489 ELO
135 matches · 42% win rate
In match 2 of the day −331 ELO
74 matches · 39% win rate
On Saturdays −190 ELO, win rate 40%

yamisanchezz loses the most ELO on Dust 2: −489 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 512 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage190
49% better than 45%
0.68 better than 32%
74.3 better than 26%
0.95 better than 36%
49% of 447 duels better than 46%
37% of 91 situations better than 48%
Dust 2135
42% better than 24%
0.60 better than 5%
66.3 better than 3%
0.85 better than 9%
46% of 307 duels better than 27%
40% of 57 situations better than 59%
Anubis69
45% better than 31%
0.64 better than 14%
70.7 better than 10%
0.94 better than 31%
47% of 172 duels better than 34%
56% of 27 situations better than 86%
Inferno38
58% better than 75%
0.63 better than 20%
69.7 better than 15%
0.94 better than 39%
47% of 118 duels better than 34%
19% of 16 situations better than 12%
Ancient33
48% better than 44%
0.62 better than 12%
69.0 better than 7%
0.86 better than 15%
43% of 77 duels better than 21%
67% of 15 situations better than 97%
Nuke27
44% better than 23%
0.64 better than 20%
69.9 better than 11%
0.88 better than 19%
54% of 71 duels better than 71%
60% of 15 situations better than 91%
Cache9
67% -
0.62 -
65.2 -
0.96-
62% of 13 duels -
33% of 3 situations -
Overpass7
29% -
0.61 -
71.5 -
0.63-
29% of 14 duels -
0% of 1 situations -
Vertigo4
100% -
0.78 -
80.0 -
1.18-
75% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yamisanchezz plays

Across 512 matches yamisanchezz averages K/R 0.64 and ADR 70.7; the rating across the 389 rated matches is 0.91. Biggest strength: Headshot rate at 54%, better than 92% of level 6 players. Most room to improve: Damage per round (ADR) at 70.7, better than only 7% of level 6 players. Averages 14.1 kills per match with 54% headshots. The strongest map is Inferno with a 58% win rate in 38 matches. In 101 of 389 matches the rating was 1.10 or higher (26%), in 200 it was below 0.90. In 316 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. yamisanchezz loses the most ELO on Dust 2 (−489 ELO, win rate 42%). Things go best on Inferno (+141 ELO, win rate 58%). Match no. 3 of the day goes best: 53% win rate, +109 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −169. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 72.6, Win rate at 48%. Last 30 days: 99 matches, win rate 44%, net ELO −255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.