Yamil066

Poland
Streamer

LIVE 1 watching now530 followers 10 streams in 30 days 2 avg. viewers

On FACEIT since 2020 238 matches tracked 70 matches in 30 days
ELO ▲ 158
2,175
30-day peak: 2,258
Rank EU
#153,302
Poland #8,507 in Poland

How does Yamil066 play?

Rating 1.07 (from 226 matches) K/R 0.77 ADR 82.6 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.8
Knife kills 4 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +81
= Stayed the same
Rating at 1.05, Headshots at 43%
▼ Got worse
K/R −0.05, ADR −5.2

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −274 ELO
38 matches · 39% win rate
On Ancient −177 ELO
48 matches · 44% win rate
Between 0:00 and 6:00 −210 ELO, win rate 39%
On Mondays −182 ELO, win rate 38%

Yamil066 loses the most ELO in match 3 of the day: −274 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.40 · Anubis
  4. Most kills in a match: 37 · Nuke

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
55% better than 63%
0.80 better than 76%
85.4 better than 72%
1.15 better than 84%
65% of 275 duels better than 98%
30% of 61 situations better than 28%
Anubis52
54% better than 61%
0.82 better than 86%
89.1 better than 86%
1.15 better than 86%
58% of 209 duels better than 85%
46% of 35 situations better than 73%
Ancient48
44% better than 25%
0.76 better than 57%
82.0 better than 53%
1.04 better than 54%
54% of 133 duels better than 64%
42% of 31 situations better than 63%
Nuke33
52% better than 41%
0.69 better than 29%
74.5 better than 24%
0.96 better than 27%
48% of 134 duels better than 25%
36% of 25 situations better than 42%
Cache14
21% -
0.70 -
74.6 -
0.94-
65% of 57 duels -
23% of 13 situations -
Dust 26
0% -
0.49 -
64.5 -
0.64-
29% of 14 duels -
0% of 2 situations -
Inferno4
75% -
0.78 -
80.8 -
1.13-
79% of 19 duels -
50% of 2 situations -
Overpass4
25% -
0.64 -
71.3 -
0.89-
55% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yamil066 plays

Across 238 matches Yamil066 averages K/R 0.77 and ADR 82.6; the rating across the 226 rated matches is 1.07. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Mirage with a 55% win rate in 75 matches. In 101 of 226 matches the rating was 1.10 or higher (45%), in 72 it was below 0.90. In 120 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.16. Yamil066 loses the most ELO in match 3 of the day (−274 ELO, win rate 39%). Things go best on Mirage (+205 ELO, win rate 55%). From match no. 5 of the day on, things go best: 54% win rate, +171 ELO. Improved over the last three months: Win rate +9 pp, ELO +81. Got weaker: K/R −0.05, ADR −5.2. Unchanged in recent months: Rating at 1.05, Headshots at 43%. Last 30 days: 70 matches, win rate 53%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.