yakeshl

Australia
Streamer
190 matches tracked 50 matches in 30 days

How does yakeshl play?

Rating 1.07 K/R 0.79 ADR 87.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 190 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.4
Knife kills 6 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 33x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ELO +95
= Stayed the same
ADR at 88.4, Headshots at 51%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −147 ELO
46 matches · 43% win rate
In match 4 of the day −115 ELO
25 matches · 36% win rate
Between 12:00 and 18:00 +8 ELO, win rate 42%
On Saturdays +6 ELO, win rate 40%

yakeshl loses the most ELO from match 5 of the day: −147 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 54 · Cache
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
43% better than 18%
0.78 better than 66%
86.6 better than 76%
1.04 right on the average
52% of 313 duels better than 55%
38% of 40 situations right on the average
Dust 236
53% better than 56%
0.82 better than 81%
88.2 better than 80%
1.08 better than 63%
54% of 192 duels better than 65%
42% of 19 situations better than 62%
Anubis30
47% better than 31%
0.79 better than 70%
87.4 better than 78%
1.04 right on the average
58% of 166 duels better than 81%
44% of 18 situations better than 62%
Ancient26
54% better than 57%
0.80 better than 74%
93.2 better than 91%
1.07 better than 62%
55% of 172 duels better than 68%
43% of 14 situations better than 61%
Nuke16
75% better than 96%
0.86 better than 83%
92.6 better than 87%
1.21 better than 84%
54% of 81 duels better than 57%
8% of 12 situations better than 3%
Cache14
29% -
0.80 -
86.4 -
1.14-
46% of 83 duels -
54% of 13 situations -
Inferno7
43% -
0.59 -
73.4 -
0.78-
26% of 38 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yakeshl plays

Across 190 matches yakeshl averages K/R 0.79, ADR 87.9 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 78 of 190 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 146 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. yakeshl loses the most ELO from match 5 of the day (−147 ELO, win rate 43%). Things go best in match 2 of the day (+207 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +207 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ELO +95. Unchanged in recent months: ADR at 88.4, Headshots at 51%, Win rate at 49%. Last 30 days: 50 matches, win rate 52%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.