y0isen

China
Streamer
530 matches tracked 179 matches in 30 days

How does y0isen play?

Rating 1.01 (from 412 matches) K/R 0.70 ADR 76.1 from 530 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 412 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.98−0.07 · Ø 1.05 better than 23%
Pistol kills per match 2.8
Zeus kills4 in 530 matches
Knife kills 4 in 530 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 30%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 55x 4K, 11 aces in 333 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +9.2, Headshots +3 pp, Win rate +4 pp, ELO +211
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.77. Last 3 months: 0.72 (at the start 0.66). Slightly below the average (0.75).

Patterns

From the last 530 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −309 ELO
100 matches · 44% win rate
On Anubis −250 ELO
74 matches · 46% win rate
Between 18:00 and 24:00 −134 ELO, win rate 45%
On Mondays −120 ELO, win rate 37%

y0isen loses the most ELO in match 1 of the day: −309 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Cache
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.31 · Anubis
  4. Most kills in a match: 38 · Nuke

Maps in detail

from the last 530 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
52% right on the average
0.70 better than 26%
77.1 better than 28%
1.01 better than 37%
49% of 604 duels better than 34%
40% of 65 situations better than 56%
Dust 295
59% better than 74%
0.71 better than 31%
76.4 better than 25%
1.04 better than 47%
48% of 365 duels better than 30%
37% of 57 situations better than 44%
Ancient91
46% better than 25%
0.73 better than 38%
77.9 better than 29%
1.05 right on the average
54% of 351 duels better than 61%
42% of 26 situations better than 58%
Anubis74
46% better than 23%
0.73 better than 40%
77.7 better than 28%
1.02 better than 40%
56% of 236 duels better than 70%
32% of 34 situations better than 31%
Nuke50
48% better than 27%
0.69 better than 28%
74.6 better than 24%
0.95 better than 27%
46% of 169 duels better than 23%
30% of 20 situations better than 33%
Inferno39
46% better than 14%
0.68 better than 13%
72.6 better than 7%
0.93 better than 8%
57% of 124 duels better than 67%
36% of 11 situations better than 37%
Cache35
51% -
0.65 -
70.6 -
0.92-
49% of 128 duels -
31% of 13 situations -
Overpass4
50% -
0.67 -
72.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How y0isen plays

Across 530 matches y0isen averages K/R 0.70 and ADR 76.1; the rating across the 412 rated matches is 1.01. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 76.1, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 65% headshots. The strongest map is Dust 2 with a 59% win rate in 95 matches. In 158 of 412 matches the rating was 1.10 or higher (38%), in 168 it was below 0.90. In 333 matches with detailed stats: 55 4Ks and 11 aces. Best month by rating: August 2026 at 1.06. y0isen loses the most ELO in match 1 of the day (−309 ELO, win rate 44%). Things go best on Dust 2 (+319 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate, +264 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +9.2, Headshots +3 pp, Win rate +4 pp, ELO +211. Last 30 days: 179 matches, win rate 55%, net ELO +422.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.