xVTy

Palau
Streamer

128 followers 4 streams in 30 days 2 avg. viewers last live on Nov 4, 2026

622 matches tracked 149 matches in 30 days

How does xVTy play?

Rating 0.94 (from 516 matches) K/R 0.66 ADR 72.4 from 622 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 516 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 54%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.93−0.10 · Ø 1.03 better than 11%
Pistol kills per match 2.6
Knife kills 1 in 622 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 34x 4K, 3 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 71.0, Win rate at 50%, ELO at 2,403
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 622 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −303 ELO
71 matches · 39% win rate
On Cache −131 ELO
30 matches · 43% win rate
On Mirage −123 ELO
112 matches · 47% win rate

xVTy loses the most ELO in match 4 of the day: −303 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Highest rating in a match: 2.21 · Ancient
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 622 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient158
51% better than 47%
0.69 better than 21%
77.9 better than 30%
0.95 better than 20%
46% of 580 duels better than 20%
30% of 76 situations better than 29%
Dust 2149
56% better than 66%
0.67 better than 16%
72.3 better than 10%
0.96 better than 22%
51% of 514 duels better than 47%
35% of 89 situations better than 40%
Anubis126
52% better than 47%
0.67 better than 16%
70.1 better than 4%
0.96 better than 23%
48% of 373 duels better than 25%
40% of 72 situations better than 56%
Mirage112
47% better than 31%
0.62 better than 4%
68.6 better than 3%
0.87 better than 5%
46% of 407 duels better than 19%
32% of 50 situations better than 31%
Cache30
43% better than 17%
0.72 better than 45%
74.3 better than 25%
0.99 better than 44%
47% of 122 duels better than 34%
50% of 20 situations better than 75%
Inferno28
50% better than 33%
0.68 better than 17%
71.0 better than 6%
1.05 better than 41%
48% of 94 duels better than 24%
50% of 10 situations better than 75%
Nuke14
21% -
0.55 -
60.1 -
0.70-
36% of 44 duels -
50% of 6 situations -
Overpass4
25% -
0.56 -
58.3 -
0.84-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xVTy plays

Across 622 matches xVTy averages K/R 0.66 and ADR 72.4; the rating across the 516 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 72.4, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 56% win rate in 149 matches. In 155 of 516 matches the rating was 1.10 or higher (30%), in 265 it was below 0.90. In 291 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: June 2026 at 1.12. xVTy loses the most ELO in match 4 of the day (−303 ELO, win rate 39%). Things go best on Dust 2 (+446 ELO, win rate 56%). Got weaker: K/R −0.04, Rating −0.07, Headshots −2 pp. Unchanged in recent months: ADR at 71.0, Win rate at 50%, ELO at 2,403. Last 30 days: 149 matches, win rate 46%, net ELO −259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.