xvbrqt

Burkina Faso
Streamer
183 matches tracked 71 matches in 30 days
ELO ▲ 103
1,098
30-day peak: 1,176
Rank EU
#1,150,408
Burkina Faso #227 in Burkina Faso

How does xvbrqt play?

Rating 1.21 (from 146 matches) K/R 0.89 ADR 100.2 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 146 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 56%+7 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 49%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 49%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.97).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.10+0.13 · Ø 0.97 better than 92%
Pistol kills per match 2.4
Knife kills 4 in 183 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 15.9%+3.1 pp · Ø 12.8% better than 98%
3K rounds 6.5%+2.8 pp · Ø 3.7% better than 99%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 40x 4K, 7 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.25+0.01 · Ø 0.24 better than 53%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +9 pp, ELO +115
= Stayed the same
ADR at 99.4
▼ Got worse
K/R −0.05, Rating −0.36, Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 1.16. Last 3 months: 0.88 (at the start 0.93). Well above the average (0.71).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −129 ELO
31 matches · 39% win rate
In match 3 of the day −90 ELO
32 matches · 34% win rate
Between 12:00 and 18:00 −36 ELO, win rate 40%
On Fridays −162 ELO, win rate 37%

xvbrqt loses the most ELO from match 5 of the day: −129 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.51 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
45% better than 38%
0.93 better than 99%
103.3 better than 99%
1.22 better than 98%
59% of 251 duels better than 92%
28% of 18 situations better than 25%
Ancient45
44% better than 33%
0.87 better than 97%
99.5 better than 99%
1.17 better than 95%
55% of 268 duels better than 82%
45% of 11 situations better than 72%
Mirage28
46% better than 38%
0.94 better than 99%
106.0 better than 99%
1.25 better than 99%
61% of 179 duels better than 96%
21% of 14 situations better than 13%
Dust 220
50% right on the average
0.87 better than 98%
96.7 better than 99%
1.21 better than 97%
53% of 116 duels better than 71%
25% of 4 situations better than 21%
Inferno16
56% better than 66%
0.98 better than 99%
107.2 better than 99%
1.39-
66% of 79 duels better than 99%
75% of 4 situations better than 98%
Nuke15
33% better than 6%
0.81 better than 83%
90.1 better than 92%
1.07-
44% of 62 duels better than 19%
60% of 5 situations better than 88%
Cache9
33% -
0.79 -
92.2 -
1.11-
60% of 60 duels -
60% of 5 situations -
Overpass3
33% -
0.78 -
76.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How xvbrqt plays

Across 183 matches xvbrqt averages K/R 0.89 and ADR 100.2; the rating across the 146 rated matches is 1.21. Biggest strength: Rating at 1.21, better than 99% of level 5 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 5 players. Averages 19.0 kills per match with 44% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 86 of 146 matches the rating was 1.10 or higher (59%), in 36 it was below 0.90. In 127 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: August 2026 at 1.58. xvbrqt loses the most ELO from match 5 of the day (−129 ELO, win rate 39%). Things go best in match 1 of the day (+409 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +409 ELO. Improved over the last three months: Win rate +9 pp, ELO +115. Got weaker: K/R −0.05, Rating −0.36, Headshots −7 pp. Unchanged in recent months: ADR at 99.4. Last 30 days: 71 matches, win rate 51%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.