xujlate

Russia
Streamer Player Viewer
348 matches tracked 20 matches in 30 days
ELO ▲ 96
2,044
30-day peak: 2,094
Rank EU
#219,221
Russia #61,597 in Russia

How does xujlate play?

Rating 1.08 (from 193 matches) K/R 0.67 ADR 71.5 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.07+0.04 · Ø 1.03 better than 67%
Pistol kills per match 2.7
Knife kills 4 in 348 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.20, Rating +0.06, ADR +20.5, Win rate +3 pp, ELO +277
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.61). Clearly above the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −269 ELO
22 matches · 27% win rate
On Dust 2 −103 ELO
91 matches · 44% win rate
On Wednesdays −357 ELO, win rate 33%

xujlate loses the most ELO on Nuke: −269 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 33 · Anubis
  4. Longest win streak: 10 wins in a row · Dust 2
  5. Reached level 10 · Nuke

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
58% better than 75%
0.83 better than 86%
88.6 better than 84%
1.14 better than 83%
60% of 331 duels better than 93%
36% of 28 situations better than 45%
Dust 291
44% better than 25%
0.78 better than 73%
80.8 better than 54%
1.08 better than 69%
62% of 234 duels better than 94%
37% of 41 situations better than 45%
Anubis60
52% right on the average
0.77 better than 67%
82.7 better than 62%
1.03 right on the average
62% of 180 duels better than 94%
46% of 26 situations better than 72%
Ancient48
50% better than 43%
0.57 better than 1%
61.6 better than 1%
1.04 better than 55%
45% of 135 duels better than 16%
33% of 18 situations better than 36%
Nuke22
27% better than 2%
0.78 better than 60%
83.3 better than 59%
1.00-
63% of 56 duels better than 93%
0% of 1 situations better than 1%
Inferno9
56% -
0.79 -
81.7 -
1.08-
53% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xujlate plays

Across 348 matches xujlate averages K/R 0.67 and ADR 71.5; the rating across the 193 rated matches is 1.08. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Mirage with a 58% win rate in 114 matches. In 90 of 193 matches the rating was 1.10 or higher (47%), in 69 it was below 0.90. In 121 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. xujlate loses the most ELO on Nuke (−269 ELO, win rate 27%). Things go best on Mirage (+660 ELO, win rate 58%). Match no. 3 of the day goes best: 57% win rate, +298 ELO. Improved over the last three months: K/R +0.20, Rating +0.06, ADR +20.5, Win rate +3 pp, ELO +277. Got weaker: Headshots −10 pp. Last 30 days: 20 matches, win rate 60%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.