xSZEDI

Poland
Streamer

4,036 followers 11 streams in 30 days 3 avg. viewers last live on Nov 10, 2026

151 matches tracked 53 matches in 30 days
ELO ▲ 241
2,023
30-day peak: 2,023
Rank EU
#242,689
Poland #15,322 in Poland

How does xSZEDI play?

Rating 1.04 (from 130 matches) K/R 0.72 ADR 78.9 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 3.4
Knife kills 3 in 151 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 14x 4K, 4 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +11 pp, ELO +443
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −9.6

Sep to Nov 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
39 matches · 44% win rate

xSZEDI loses the most ELO on Dust 2: −76 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 33 · Inferno
  4. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 20%
0.69 better than 27%
77.6 better than 35%
0.98 better than 33%
46% of 132 duels better than 22%
52% of 25 situations better than 86%
Dust 239
44% better than 22%
0.74 right on the average
79.2 better than 41%
1.02 better than 46%
45% of 105 duels better than 19%
38% of 32 situations right on the average
Anubis19
63% better than 83%
0.71 better than 35%
79.3 better than 41%
1.03 better than 49%
48% of 66 duels better than 27%
50% of 12 situations better than 78%
Ancient14
71% -
0.79 -
82.7 -
1.17-
57% of 51 duels -
44% of 9 situations -
Inferno12
50% -
0.74 -
79.3 -
1.10-
50% of 42 duels -
56% of 9 situations -
Nuke9
44% -
0.73 -
75.7 -
1.01-
33% of 30 duels -
30% of 10 situations -
Cache8
100% -
0.75 -
80.5 -
1.17-
52% of 25 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xSZEDI plays

Across 151 matches xSZEDI averages K/R 0.72 and ADR 78.9; the rating across the 130 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 48 of 130 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 95 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: June 2026 at 1.23. xSZEDI loses the most ELO on Dust 2 (−76 ELO, win rate 44%). Things go best on Mirage (+49 ELO, win rate 43%). Match no. 2 of the day goes best: 57% win rate, +58 ELO. Improved over the last three months: Headshots +3 pp, Win rate +11 pp, ELO +443. Got weaker: K/R −0.06, Rating −0.11, ADR −9.6. Last 30 days: 53 matches, win rate 57%, net ELO +244.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.