xRuuve

Spain
Streamer

339 followers 9 streams in 30 days 1 avg. viewers last live on Nov 6, 2026

On FACEIT since 2015 191 matches tracked 24 matches in 30 days
ELO ▼ 36
1,609
30-day peak: 1,766
Rank EU
#530,229
Spain #4,869 in Spain

How does xRuuve play?

Rating 0.93 (from 119 matches) K/R 0.76 ADR 49.0 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 21%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.3%−0.7 pp · Ø 13.0% better than 28%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 6x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 28%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 7%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.89, ADR at 74.8, ELO at 1,609
▼ Got worse
Headshots −10 pp, Win rate −6 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
20 matches · 45% win rate
From match 5 of the day −96 ELO
24 matches · 54% win rate
On Thursdays −150 ELO, win rate 43%

xRuuve loses the most ELO on Dust 2: −111 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 1.98 · Vertigo

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 79%
0.73 right on the average
57.0 better than 1%
0.91 better than 15%
50% of 189 duels better than 45%
33% of 12 situations better than 33%
Ancient32
63% better than 86%
0.72 right on the average
60.3 better than 1%
0.91 better than 22%
47% of 139 duels better than 34%
50% of 10 situations better than 81%
Anubis29
62% better than 86%
0.90 better than 98%
31.6 better than 1%
0.93-
57% of 56 duels better than 86%
43% of 7 situations better than 64%
Inferno26
62% better than 81%
0.73 better than 57%
38.1 better than 1%
0.90-
39% of 64 duels better than 3%
0% of 3 situations better than 2%
Dust 220
45% better than 30%
0.66 better than 19%
74.2 better than 20%
0.87 better than 8%
44% of 90 duels better than 18%
60% of 10 situations better than 94%
Nuke19
63% better than 74%
0.68 better than 18%
53.7 better than 1%
0.86-
47% of 83 duels better than 25%
60% of 5 situations better than 91%
Vertigo14
57% -
0.85 -
32.2 -
1.29-
57% of 35 duels -
25% of 4 situations -
Overpass7
57% -
0.82 -
-
-
-
-
Cache3
67% -
0.92 -
85.2 -
1.35-
44% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xRuuve plays

Across 191 matches xRuuve averages K/R 0.76 and ADR 49.0; the rating across the 119 rated matches is 0.93. Biggest strength: Utility hit rate at 42%, better than 89% of level 8 players. Most room to improve: Damage per round (ADR) at 49.0, better than only 1% of level 8 players. Averages 16.9 kills per match with 42% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 27 of 119 matches the rating was 1.10 or higher (23%), in 58 it was below 0.90. In 58 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. xRuuve loses the most ELO on Dust 2 (−111 ELO, win rate 45%). Things go best in match 2 of the day (+142 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +142 ELO. Got weaker: Headshots −10 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.89, ADR at 74.8, ELO at 1,609. Last 30 days: 24 matches, win rate 46%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.