Xrime17

Russia
Streamer
574 matches tracked 140 matches in 30 days Follow on Twitch

How does Xrime17 play?

Rating 0.91 (from 311 matches) K/R 0.67 ADR 78.3 from 574 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 8
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 311 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (356 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 23%+1 pp better than 61%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 37%−10 pp better than 5%
AWP share of kills 8%−2 pp better than 45%
K/D 0.90−0.10 better than 11%
Pistol kills per match 2.3
Knife kills 46 in 574 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.0 pp better than 22%
Rounds with 3K 3.2%−0.7 pp better than 17%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 36x 4K, 8 aces in 356 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 75%
Utility damage per round 4.9+0.7 better than 68%
Enemies flashed per round 0.32+0.04 better than 65%
Rounds with a death 75%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +192
= Stayed the same
K/R at 0.67, ADR at 77.6, Headshots at 37%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jun 2026.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.67 (at the start 0.64).

Patterns

From the last 574 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −195 ELO
36 matches · 44% wins
On Nuke −166 ELO
74 matches · 45% wins
Between 0:00 and 6:00 −476 ELO, win rate 43%
On Fridays −325 ELO, win rate 38%

Xrime17 loses the most ELO on Inferno: −195 ELO, 44% wins

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 50 · Ancient
  3. Highest rating in a match: 1.81 · Dust 2
  4. Reached level 10 · Nuke
  5. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 574 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2174
49% better than 43%
0.66 better than 18%
75.9 better than 27%
0.93 better than 22%
49% of 646 duels better than 40%
42% of 88 situations better than 61%
Mirage104
45% better than 28%
0.64 better than 10%
75.5 better than 25%
0.88 better than 9%
45% of 434 duels better than 19%
31% of 48 situations better than 30%
Ancient96
63% better than 87%
0.73 level
86.0 better than 79%
0.97 better than 34%
53% of 384 duels better than 66%
34% of 59 situations better than 40%
Nuke74
45% better than 19%
0.68 better than 19%
80.6 better than 44%
0.87-
47% of 296 duels better than 24%
51% of 39 situations better than 78%
Anubis71
48% better than 41%
0.65 better than 12%
74.5 better than 18%
0.89 better than 10%
49% of 381 duels better than 43%
41% of 37 situations better than 57%
Inferno36
44% better than 24%
0.70 better than 42%
77.6 better than 40%
0.90 better than 17%
51% of 177 duels level
38% of 21 situations level
Train8
63% -
0.60 -
74.5 -
-
-
-
Cache5
20% -
0.72 -
79.4 -
1.12-
63% of 19 duels -
67% of 3 situations -
Overpass5
80% -
0.97 -
100.9 -
-
61% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xrime17 plays

Across 574 matches Xrime17 averages K/R 0.67 and ADR 78.3; the rating across the 311 rated matches is 0.91. Biggest strength: Utility with impact at 39%. That is better than 75% of players on level 8. Most room to improve: Headshot rate at 37%. That is better than only 5% of players on level 8. On average 14.9 kills per match, 37% of them headshots. The strongest map is Ancient with a 63% win rate in 96 matches. In 83 of 311 matches the rating was 1.10 or higher (27%), in 154 it was below 0.90. In 356 matches with detailed stats: 36 4Ks and 8 aces. Best month by rating: August 2026 at 0.95. Xrime17 loses the most ELO on Inferno (−195 ELO, win rate 44%). Things go best on Ancient (+476 ELO, win rate 63%). Improved over the last three months: ELO +192. Unchanged in recent months: K/R at 0.67, ADR at 77.6, Headshots at 37%, Win rate at 50%. Last 30 days: 140 matches, win rate 49%, ELO balance −38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.