XOMBIEcs2

Poland
Streamer
241 matches tracked
ELO ▲ 13
2,855
30-day peak: 2,881
Rank NA ▼ 55 places
#433
Poland #708 in Poland
30 days · prev. #378 · best #378

How does XOMBIEcs2 play?

Rating 1.22 (from 117 matches) K/R 0.87 ADR 93.7 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 117 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 38% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 5% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.27+0.22 · Ø 1.05 better than 93%
Pistol kills per match 3.6 from the last 236
Knife kills 2 in 236 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.6%).

2K rounds 17.1%+3.5 pp · Ø 13.6% better than 97%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 29x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 82%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +304
= Stayed the same
ADR at 92.2, Win rate at 59%
▼ Got worse
K/R −0.04, Rating −0.09

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.85 (at the start 0.89). Clearly above the average (0.75).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −136 ELO
40 matches · 50% win rate
In match 3 of the day −8 ELO
40 matches · 43% win rate
On Thursdays −41 ELO, win rate 49%

XOMBIEcs2 loses the most ELO on Cache: −136 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Cache
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno43
72% better than 91%
0.89 better than 87%
95.0 better than 86%
1.34 better than 93%
57% of 67 duels better than 61%
50% of 16 situations better than 76%
Cache40
50% better than 29%
0.85 better than 76%
92.6 better than 80%
1.22 better than 79%
62% of 147 duels better than 83%
36% of 25 situations better than 42%
Dust 232
47% better than 27%
0.85 better than 87%
95.8 better than 94%
1.09-
59% of 41 duels better than 84%
50% of 6 situations better than 80%
Mirage31
61% better than 81%
0.85 better than 86%
89.8 better than 84%
1.18 better than 84%
49% of 68 duels better than 30%
18% of 22 situations better than 5%
Ancient30
53% right on the average
0.89 better than 93%
93.8 better than 92%
1.18-
71% of 76 duels better than 99%
50% of 12 situations better than 78%
Anubis28
64% better than 82%
0.96 better than 99%
99.8 better than 98%
1.40 better than 99%
51% of 76 duels better than 43%
58% of 12 situations better than 89%
Nuke21
57% better than 53%
0.78 better than 54%
84.0 better than 57%
1.10-
53% of 64 duels right on the average
60% of 5 situations better than 91%
Overpass11
45% -
0.90 -
95.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How XOMBIEcs2 plays

Across 241 matches XOMBIEcs2 averages K/R 0.87 and ADR 93.7; the rating across the 117 rated matches is 1.22. Biggest strength: Damage per round (ADR) at 93.7, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 51% headshots. The strongest map is Inferno with a 72% win rate in 43 matches. In 73 of 117 matches the rating was 1.10 or higher (62%), in 22 it was below 0.90. In 101 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.30. XOMBIEcs2 loses the most ELO on Cache (−136 ELO, win rate 50%). Things go best on Inferno (+333 ELO, win rate 72%). Match no. 2 of the day goes best: 65% win rate, +262 ELO. Improved over the last three months: Headshots +4 pp, ELO +304. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 92.2, Win rate at 59%. Last 30 days: 7 matches, win rate 71%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.