xoja01

Sweden
Streamer
180 matches tracked 58 matches in 30 days
ELO ▼ 82
1,992
30-day peak: 2,138
Rank EU
#262,359
Sweden #6,349 in Sweden

How does xoja01 play?

Rating 1.18 K/R 0.83 ADR 88.3 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 38% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 59%+8 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.01).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 1.20+0.19 · Ø 1.01 better than 94%
Pistol kills per match 3.2
Knife kills 3 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 80%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 47x 4K, 6 aces in 179 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Clutch 1v1 +16 pp
= Stayed the same
ADR at 88.1, Headshots at 40%, ELO at 1,992, First kills at 15%
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.73).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −104 ELO
37 matches · 35% win rate
On Dust 2 −72 ELO
24 matches · 42% win rate
On Mirage −30 ELO
32 matches · 47% win rate

xoja01 loses the most ELO in match 2 of the day: −104 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage
  5. Most kills in a match: 41 · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis57
54% better than 63%
0.89 better than 97%
94.0 better than 96%
1.28 better than 98%
65% of 361 duels better than 98%
43% of 40 situations better than 66%
Ancient45
51% better than 52%
0.85 better than 92%
90.1 better than 89%
1.20 better than 94%
59% of 217 duels better than 88%
37% of 43 situations better than 49%
Mirage32
47% better than 38%
0.83 better than 88%
86.3 better than 79%
1.16 better than 88%
52% of 186 duels better than 60%
33% of 21 situations better than 36%
Dust 224
42% better than 20%
0.75 better than 61%
81.4 better than 58%
1.06 better than 65%
55% of 146 duels better than 74%
33% of 15 situations better than 38%
Nuke14
43% -
0.72 -
78.4 -
1.01-
56% of 78 duels -
70% of 10 situations -
Cache5
20% -
0.77 -
81.4 -
1.06-
54% of 24 duels -
67% of 3 situations -
Inferno3
67% -
0.65 -
86.6 -
0.84-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xoja01 plays

Across 180 matches xoja01 averages K/R 0.83, ADR 88.3 and a rating of 1.18. Biggest strength: Opening duels won at 59%, better than 96% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 18.1 kills per match with 40% headshots. The strongest map is Anubis with a 54% win rate in 57 matches. In 105 of 180 matches the rating was 1.10 or higher (58%), in 42 it was below 0.90. In 179 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: November 2026 at 1.35. xoja01 loses the most ELO in match 2 of the day (−104 ELO, win rate 35%). Things go best on Ancient (+119 ELO, win rate 51%). Match no. 4 of the day goes best: 58% win rate, +19 ELO. Improved over the last three months: Clutch 1v1 +16 pp. Got weaker: K/R −0.04, Rating −0.07, Win rate −4 pp. Unchanged in recent months: ADR at 88.1, Headshots at 40%, ELO at 1,992, First kills at 15%. Last 30 days: 58 matches, win rate 48%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.