xmatyv_
Name history of xmatyv_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.01).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12. Last 3 months: 1.12 (at the start 1.03). Well above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 82.7. Last 3 months: 82.0 (at the start 79.4). Just above the average (79.8).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 45% (at the start 47%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 56% (at the start 48%). Clearly above the average (51%).
Best month: August 2026 with 1,709. Last 3 months: 1,663 (at the start 1,540).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Cache
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 1.84 · Dust 2
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How xmatyv_ plays
Across 92 matches xmatyv_ averages K/R 0.75, ADR 80.1 and a rating of 1.06. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 18% of level 8 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 39 of 92 matches the rating was 1.10 or higher (42%), in 28 it was below 0.90. In 66 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. Things go best in match 2 of the day (+206 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +206 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +8 pp, ELO +123. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 82.0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.