xfaanaticc

Mongolia
Streamer Player
170 matches tracked 22 matches in 30 days
ELO ▼ 7
1,214
30-day peak: 1,278
Rank EU
#984,527
Mongolia #2,691 in Mongolia

How does xfaanaticc play?

Rating 0.98 (from 106 matches) K/R 0.78 ADR 84.8 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 46%−3 pp · Ø 49% better than 22%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 41%+4 pp · Ø 37% better than 70%
Clutch 1v2 won 37%+17 pp · Ø 20% better than 99%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 80%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.02+0.06 · Ø 0.96 better than 69%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 64%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 67%
MVPs per match 2.5+0.4 · Ø 2.1 better than 87%
4Ks and aces 6x 4K, 2 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 42%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 42%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 11%
Deaths per round 76%+3 pp · Ø 73% better than 18%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +129
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −10.6, Headshots −4 pp, Win rate −8 pp

Sep to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.73
JanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.94. Last 3 months: 0.70 (at the start 0.82). Just below the average (0.71).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +36 ELO
34 matches · 44% win rate
On Fridays +48 ELO, win rate 43%

xfaanaticc loses the most ELO from match 5 of the day: +36 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 35 · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 59%
0.79 better than 82%
88.3 better than 91%
1.00 better than 55%
51% of 192 duels better than 59%
31% of 16 situations better than 33%
Dust 229
41% better than 22%
0.74 better than 63%
80.9 better than 60%
0.92 better than 24%
48% of 92 duels better than 40%
56% of 9 situations better than 90%
Inferno24
50% right on the average
0.80 better than 92%
85.5 better than 86%
1.01 better than 61%
47% of 86 duels better than 35%
22% of 9 situations better than 18%
Ancient23
57% better than 72%
0.76 better than 73%
84.0 better than 75%
0.98 right on the average
42% of 103 duels better than 15%
43% of 7 situations better than 64%
Anubis18
44% better than 29%
0.78 better than 75%
83.2 better than 69%
1.16-
50% of 32 duels better than 53%
20% of 5 situations better than 11%
Nuke11
55% -
0.68 -
74.9 -
0.75-
49% of 47 duels -
17% of 6 situations -
Overpass4
50% -
0.94 -
93.9 -
1.35-
82% of 11 duels -
-
Cache3
67% -
0.90 -
90.5 -
0.99-
0% of 2 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xfaanaticc plays

Across 170 matches xfaanaticc averages K/R 0.78 and ADR 84.8; the rating across the 106 rated matches is 0.98. Biggest strength: Damage per round (ADR) at 84.8, better than 88% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 18% of level 6 players. Averages 16.5 kills per match with 51% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 38 of 106 matches the rating was 1.10 or higher (36%), in 47 it was below 0.90. In 54 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. xfaanaticc loses the most ELO from match 5 of the day (+36 ELO, win rate 44%). Things go best in match 2 of the day (+323 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +323 ELO. Improved over the last three months: ELO +129. Got weaker: K/R −0.12, ADR −10.6, Headshots −4 pp, Win rate −8 pp. Last 30 days: 22 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.