XentriQ_tv

Netherlands
Streamer
310 matches tracked 50 matches in 30 days
ELO ▼ 8
2,089
30-day peak: 2,097
Rank EU
#193,687
Netherlands #1,083 in Netherlands

How does XentriQ_tv play?

Rating 1.08 (from 261 matches) K/R 0.74 ADR 82.2 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 261 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 3 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, ADR +11.9
= Stayed the same
Win rate at 42%, ELO at 2,089
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.66). Slightly above the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −95 ELO
52 matches · 42% win rate
On Anubis −64 ELO
41 matches · 46% win rate
Between 12:00 and 18:00 −53 ELO, win rate 23%

XentriQ_tv loses the most ELO on Ancient: −95 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.65 · Cache
  3. Most kills in a match: 44 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
42% better than 19%
0.73 right on the average
79.5 better than 44%
1.04 better than 53%
54% of 271 duels better than 68%
35% of 40 situations better than 40%
Ancient52
42% better than 22%
0.75 better than 55%
84.0 better than 67%
1.07 better than 66%
51% of 187 duels right on the average
39% of 36 situations better than 51%
Cache42
50% -
0.71 -
79.9 -
1.04-
52% of 143 duels -
40% of 25 situations -
Anubis41
46% better than 31%
0.77 better than 68%
85.6 better than 76%
1.12 better than 80%
48% of 142 duels better than 32%
60% of 25 situations better than 94%
Nuke40
58% better than 61%
0.78 better than 60%
85.6 better than 66%
1.18 better than 81%
45% of 139 duels better than 17%
26% of 19 situations better than 26%
Inferno36
50% better than 34%
0.77 better than 69%
84.7 better than 73%
1.14 better than 81%
55% of 127 duels better than 63%
43% of 30 situations better than 61%
Mirage17
24% better than 1%
0.65 better than 14%
73.6 better than 18%
0.87 better than 7%
39% of 71 duels better than 4%
40% of 5 situations better than 56%
Overpass4
25% -
0.75 -
84.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How XentriQ_tv plays

Across 310 matches XentriQ_tv averages K/R 0.74 and ADR 82.2; the rating across the 261 rated matches is 1.08. Biggest strength: 3K rounds at 4.8%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Nuke with a 58% win rate in 40 matches. In 106 of 261 matches the rating was 1.10 or higher (41%), in 92 it was below 0.90. In 206 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. XentriQ_tv loses the most ELO on Ancient (−95 ELO, win rate 42%). Things go best on Cache (+16 ELO, win rate 50%). From match no. 5 of the day on, things go best: 51% win rate, +11 ELO. Improved over the last three months: K/R +0.12, ADR +11.9. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 42%, ELO at 2,089. Last 30 days: 50 matches, win rate 34%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.