xdragoncs

USA
Streamer

LIVE 2 watching now56 followers 48 streams in 30 days 2 avg. viewers

624 matches tracked 107 matches in 30 days
ELO ▼ 524
1,461
30-day peak: 1,985
Rank NA ▼ 15,467 places
#24,299
USA #15,220 in USA
30 days · prev. #8,832 · best #8,339

How does xdragoncs play?

Rating 0.95 (from 514 matches) K/R 0.70 ADR 76.1 from 624 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 514 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (423 matches).

Level 7

Compared with 1,064 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 42%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 30%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.4
Knife kills 3 in 624 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 36%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 71x 4K, 6 aces in 423 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 78%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 75.6
▼ Got worse
Rating −0.18, Headshots −4 pp, Win rate −3 pp, ELO −134

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 624 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −359 ELO
38 matches · 29% win rate
On Nuke −226 ELO
62 matches · 40% win rate
On Fridays −159 ELO, win rate 43%

xdragoncs loses the most ELO on Cache: −359 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Reached level 10 · Ancient
  3. Longest win streak: 11 wins in a row · Ancient
  4. Most kills in a match: 48 · Ancient
  5. Highest rating in a match: 1.95 · Inferno

Maps in detail

from the last 624 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient131
50% better than 47%
0.73 better than 47%
77.0 better than 28%
0.98 better than 41%
50% of 562 duels better than 44%
33% of 81 situations better than 43%
Dust 2119
46% better than 32%
0.70 better than 39%
76.0 better than 31%
0.97 better than 39%
44% of 390 duels better than 18%
42% of 62 situations better than 61%
Inferno114
61% better than 74%
0.70 better than 45%
77.0 better than 44%
0.96 better than 39%
54% of 481 duels better than 65%
37% of 60 situations better than 49%
Mirage106
46% better than 34%
0.70 better than 38%
77.7 better than 40%
0.94 better than 28%
48% of 342 duels better than 38%
23% of 47 situations better than 14%
Nuke62
40% better than 11%
0.69 better than 29%
75.3 better than 28%
0.94 better than 26%
52% of 263 duels better than 56%
25% of 36 situations better than 18%
Anubis46
41% better than 22%
0.69 better than 32%
73.9 better than 19%
0.96 better than 33%
39% of 166 duels better than 5%
50% of 24 situations better than 77%
Cache38
29% -
0.63 -
71.6 -
0.86-
45% of 150 duels -
24% of 17 situations -
Overpass4
50% -
0.62 -
76.4 -
0.84-
25% of 4 duels -
-
Vertigo4
50% -
0.48 -
56.5 -
0.63-
65% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xdragoncs plays

Across 624 matches xdragoncs averages K/R 0.70 and ADR 76.1; the rating across the 514 rated matches is 0.95. Biggest strength: Headshot rate at 51%, better than 77% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 24% of level 7 players. Averages 15.6 kills per match with 51% headshots. The strongest map is Inferno with a 61% win rate in 114 matches. In 155 of 514 matches the rating was 1.10 or higher (30%), in 247 it was below 0.90. In 423 matches with detailed stats: 71 4Ks and 6 aces. Best month by rating: June 2026 at 1.13. xdragoncs loses the most ELO on Cache (−359 ELO, win rate 29%). Things go best on Inferno (+678 ELO, win rate 61%). Got weaker: Rating −0.18, Headshots −4 pp, Win rate −3 pp, ELO −134. Unchanged in recent months: K/R at 0.69, ADR at 75.6. Last 30 days: 107 matches, win rate 38%, net ELO −554.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.