xaviersobaseed

Turkmenistan
Player
200 matches tracked 90 matches in 30 days
ELO ▲ 168
1,636
30-day peak: 1,658
Rank EU
#471,563
Turkmenistan #288 in Turkmenistan

How does xaviersobaseed play?

Rating 1.05 K/R 0.75 ADR 79.6 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 80%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 81%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 1.07+0.04 · Ø 1.03 better than 76%
Pistol kills per match 2.6
Knife kills 3 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 69%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 10x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 34%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 82%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +161
= Stayed the same
Rating at 1.04, ADR at 78.1, Headshots at 53%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −274 ELO
41 matches · 39% win rate
On Dust 2 −204 ELO
43 matches · 37% win rate
Between 18:00 and 24:00 −172 ELO, win rate 41%

xaviersobaseed loses the most ELO in match 1 of the day: −274 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 2.31 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
56% better than 71%
0.75 better than 61%
80.4 better than 56%
1.05 better than 65%
51% of 270 duels right on the average
54% of 50 situations better than 86%
Dust 243
37% better than 9%
0.74 better than 59%
79.1 better than 47%
1.03 better than 59%
48% of 165 duels better than 37%
24% of 34 situations better than 16%
Ancient31
35% better than 8%
0.76 better than 67%
82.3 better than 64%
1.05 better than 68%
51% of 125 duels right on the average
42% of 26 situations better than 65%
Anubis26
42% better than 23%
0.71 better than 41%
75.6 better than 24%
1.01 better than 55%
43% of 107 duels better than 13%
60% of 20 situations better than 92%
Nuke12
58% -
0.72 -
73.1 -
1.02-
50% of 64 duels -
43% of 7 situations -
Inferno8
50% -
0.80 -
84.3 -
1.09-
55% of 42 duels -
29% of 7 situations -
Overpass5
40% -
0.85 -
89.8 -
1.21-
45% of 22 duels -
20% of 5 situations -
Cache4
75% -
0.69 -
72.7 -
1.04-
50% of 14 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xaviersobaseed plays

Across 200 matches xaviersobaseed averages K/R 0.75, ADR 79.6 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 8 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 82 of 200 matches the rating was 1.10 or higher (41%), in 70 it was below 0.90. In 121 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. xaviersobaseed loses the most ELO in match 1 of the day (−274 ELO, win rate 39%). Things go best from match 5 of the day (+355 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, +154 ELO. Improved over the last three months: Win rate +8 pp, ELO +161. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.04, ADR at 78.1, Headshots at 53%. Last 30 days: 90 matches, win rate 51%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.