xarmuur

Mongolia
Moderator Player Viewer
On FACEIT since 2017 271 matches tracked 79 matches in 30 days
ELO ▲ 81
2,048
30-day peak: 2,147
Rank SEA ▼ 1,029 places
#5,490
Mongolia #2,433 in Mongolia
30 days · prev. #4,461 · best #4,088

How does xarmuur play?

Rating 1.07 (from 221 matches) K/R 0.78 ADR 83.9 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 221 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.4
Zeus kills5 in 271 matches
Knife kills 6 in 271 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 57x 4K, 10 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +353
= Stayed the same
K/R at 0.78, ADR at 85.3, Win rate at 52%
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.83. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −205 ELO
78 matches · 45% win rate
On Dust 2 −37 ELO
78 matches · 50% win rate
On Fridays −200 ELO, win rate 39%

xarmuur loses the most ELO in match 1 of the day: −205 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.11 · Dust 2
  5. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
50% right on the average
0.80 better than 76%
86.7 better than 77%
1.10 better than 70%
58% of 334 duels better than 85%
48% of 31 situations better than 76%
Mirage74
54% better than 59%
0.80 better than 76%
85.3 better than 73%
1.11 better than 75%
49% of 341 duels better than 39%
39% of 36 situations better than 53%
Ancient64
56% better than 69%
0.75 better than 55%
82.5 better than 60%
1.03 better than 54%
51% of 274 duels right on the average
30% of 37 situations better than 32%
Anubis15
67% better than 91%
0.74 right on the average
80.2 better than 46%
1.10-
51% of 55 duels right on the average
50% of 6 situations better than 78%
Nuke15
40% better than 16%
0.78 better than 61%
80.6 better than 47%
1.19-
57% of 54 duels better than 75%
40% of 10 situations better than 55%
Inferno12
67% -
0.64 -
75.9 -
0.82-
55% of 40 duels -
80% of 5 situations -
Cache9
33% -
0.84 -
89.1 -
1.13-
51% of 45 duels -
43% of 7 situations -
Vertigo4
0% -
0.52 -
61.7 -
0.77-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xarmuur plays

Across 271 matches xarmuur averages K/R 0.78 and ADR 83.9; the rating across the 221 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 101 of 221 matches the rating was 1.10 or higher (46%), in 73 it was below 0.90. In 211 matches with detailed stats: 57 4Ks and 10 aces. Best month by rating: November 2026 at 1.15. xarmuur loses the most ELO in match 1 of the day (−205 ELO, win rate 45%). Things go best in match 4 of the day (+152 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +152 ELO. Improved over the last three months: ELO +353. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.3, Win rate at 52%. Last 30 days: 79 matches, win rate 51%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.