How does xandycs_ play?

Rating 1.28 (from 12 matches) K/R 0.97 ADR 104.1 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 12 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 42% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 0% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (8 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 16% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.6 no comparison

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 3% no comparison
K/D 1.37+0.32 · Ø 1.05 better than 98%
Pistol kills per match 3.7
Knife kills 1 in 107 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.4).

2K rounds 15.2% no comparison
3K rounds 3.4% no comparison
MVPs per match 3.8+1.4 · Ø 2.4 better than 99%
4Ks and aces 4x 4K, 1 ace in 8 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Utility hit rate 24% no comparison
Utility damage per round 1.8 no comparison
Enemies flashed per round 0.78 no comparison
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether xandycs_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 1.01.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +24 ELO
25 matches · 48% win rate

xandycs_ loses the most ELO in match 2 of the day: +24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 45 · Ancient
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
67% better than 91%
0.98 better than 99%
106.7 better than 99%
1.47-
68% of 25 duels better than 99%
50% of 2 situations better than 80%
Ancient26
65% better than 85%
1.01 better than 99%
104.2 better than 99%
1.20-
80% of 20 duels better than 99%
0% of 1 situations better than 1%
Mirage18
61% better than 81%
0.90 better than 95%
97.6 better than 97%
0.93-
46% of 24 duels better than 17%
100% of 1 situations better than 99%
Cache7
43% -
0.99 -
106.6 -
1.49-
58% of 12 duels -
-
Nuke6
50% -
0.97 -
104.3 -
1.69-
50% of 8 duels -
-
Overpass4
50% -
1.04 -
110.8 -
-
-
-
Inferno3
0% -
1.02 -
103.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How xandycs_ plays

Across 107 matches xandycs_ averages K/R 0.97 and ADR 104.1; the rating across the 12 rated matches is 1.28. Biggest strength: Damage per round (ADR) at 104.1, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 21.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 67% win rate in 42 matches. In 8 of 12 matches the rating was 1.10 or higher (67%), in 1 it was below 0.90. In 8 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. xandycs_ loses the most ELO in match 2 of the day (+24 ELO, win rate 48%). Things go best in match 1 of the day (+133 ELO, win rate 74%). Match no. 1 of the day goes best: 74% win rate, +133 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.