x1no0_

x1no0_

AR
Streamer

LIVE 1 watching now32 followers 32 streams in 30 days 2 avg. viewers

103 matches tracked

How does x1no0_ play?

Rating 1.16 K/R 0.80 ADR 83.6 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 103 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so well above the average (1.01).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.21+0.20 · Ø 1.01 better than 96%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 83%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 3x 4K, 2 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 93%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 8 average
Whether x1no0_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 27 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
26 matches · 46% win rate
From match 5 of the day −19 ELO
25 matches · 48% win rate
Between 18:00 and 24:00 +28 ELO, win rate 45%

x1no0_ loses the most ELO on Dust 2: −68 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 3.29 · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
65% better than 92%
0.86 better than 94%
88.6 better than 88%
1.26 better than 97%
59% of 152 duels better than 90%
34% of 29 situations better than 41%
Dust 226
46% better than 36%
0.73 better than 55%
78.5 better than 43%
1.04 better than 63%
55% of 94 duels better than 76%
33% of 15 situations better than 42%
Nuke13
38% -
0.77 -
83.4 -
1.07-
57% of 42 duels -
14% of 7 situations -
Ancient12
42% -
0.77 -
82.9 -
1.07-
60% of 42 duels -
25% of 8 situations -
Anubis9
67% -
0.86 -
84.8 -
1.24-
58% of 24 duels -
33% of 12 situations -
Inferno7
71% -
0.90 -
86.5 -
1.40-
61% of 31 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x1no0_ plays

Across 103 matches x1no0_ averages K/R 0.80, ADR 83.6 and a rating of 1.16. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 8 players. Averages 16.8 kills per match with 52% headshots. The strongest map is Mirage with a 65% win rate in 34 matches. In 54 of 103 matches the rating was 1.10 or higher (52%), in 29 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 2 aces. x1no0_ loses the most ELO on Dust 2 (−68 ELO, win rate 46%). Things go best on Mirage (+48 ELO, win rate 65%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.