How does wws1313 play?

Rating 1.34 (from 107 matches) K/R 0.91 ADR 93.3 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 107 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 41% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (7 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 14% no comparison
K/D 1.46+0.43 · Ø 1.03 better than 99%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 22.1% no comparison
3K rounds 4.4% no comparison
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 1x 4K, 0 aces in 7 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30% no comparison
Utility damage per round 4.8 no comparison
Enemies flashed per round 0.52 no comparison
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether wws1313 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.89
DecJanFebMarAprMayJunJulAugSepOctNov

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −3 ELO
21 matches · 71% win rate
In match 1 of the day +82 ELO
49 matches · 57% win rate
Between 12:00 and 18:00 +92 ELO, win rate 58%

wws1313 loses the most ELO on Anubis: −3 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.89 · Mirage
  4. Longest win streak: 11 wins in a row · Mirage
  5. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
67% better than 93%
0.94 better than 98%
97.4 better than 96%
1.39 better than 99%
59% of 144 duels better than 88%
38% of 47 situations right on the average
Anubis21
71% better than 96%
0.86 better than 92%
88.6 better than 83%
1.33 better than 98%
62% of 52 duels better than 94%
39% of 18 situations better than 51%
Dust 216
56% better than 69%
0.94 better than 98%
95.6 better than 95%
1.36 better than 98%
63% of 70 duels better than 95%
50% of 8 situations better than 80%
Ancient14
71% -
0.94 -
91.3 -
1.39-
67% of 49 duels -
62% of 13 situations -
Inferno9
67% -
0.75 -
81.5 -
1.10-
52% of 21 duels -
25% of 4 situations -
Nuke3
0% -
0.87 -
100.0 -
1.28-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wws1313 plays

Across 110 matches wws1313 averages K/R 0.91 and ADR 93.3; the rating across the 107 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 48% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 75 of 107 matches the rating was 1.10 or higher (70%), in 16 it was below 0.90. In 7 matches with detailed stats: 1 4Ks and 0 aces. wws1313 loses the most ELO on Anubis (−3 ELO, win rate 71%). Things go best on Mirage (+337 ELO, win rate 67%). Match no. 2 of the day goes best: 82% win rate, +228 ELO. Last 30 days: 7 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.